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V Engine

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[b]V Engine[/b][color=#000000][font=verdana, arial, sans-serif][size=3]
[b]Description:[/b]
V Engine is a modern 3d engine which simplifies the creation of virtual three-dimensional worlds.
Engine provides many advanced graphics technologies: HDR rendering, FFT water, atmospheric scattering, post-effects, soft particles,
GPU skinned animation, lightmaps, parallax, normal and specular mapping, anaglyph stereo 3d, GUI (Unicode, TTF, Ogg Theora are supported),
sound (OpenAL), script system (Lua), network, WYSIWYG editor etc.
V Engine is written in C++ and runs on operating systems Windows XP/Vista/7. [/size][/font][/color][color=#000000][font=verdana, arial, sans-serif][size=3]
Official site: [url="http://sheid.net/"]http://sheid.net/[/url]
Blog: [url="http://v-engine.blogspot.com/"]http://v-engine.blogspot.com/[/url]
Short description: [url="http://sheid.net/vengine/"]http://sheid.net/vengine/[/url]
Full feature list: [url="http://sheid.net/vengine/features/"]http://sheid.net/vengine/features/[/url][/size][/font][/color]

GAPI: OpenGL
API: C++, Lua
[b]Toolset:[/b]
World editor, mesh viewer/editor/converter, resource archiver, dds converter and 3dsmax plugins.
[img]http://s017.radikal.ru/i436/1204/da/4276d49d785b.jpg[/img]
[img]http://s019.radikal.ru/i636/1204/ea/13b67342c592.jpg[/img]
[img]http://s019.radikal.ru/i635/1204/fa/bac667f3fbab.jpg[/img]
[img]http://s018.radikal.ru/i503/1204/79/00da113b6fe7.jpg[/img]
[img]http://s19.radikal.ru/i192/1204/21/23c804866fba.jpg[/img]
[img]http://s58.radikal.ru/i161/1204/86/839bfa48c92d.jpg[/img]

You can try evaluation kit before purchase.
[url="http://sheid.net/eval/eval-kit/"]Download[/url]


If you have any questions, you can contact us via email: [email="support@sheid.net"]support@sheid.net[/email]

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Hello everyone. We've release a new version of V Engine.
New evaluation kit [url="http://sheid.net/eval/eval-kit/"]http://sheid.net/eval/eval-kit/[/url]
Also, we created a little demo called "Subway Car". Download: [url="http://sheid.net/demo/subway_car/."]http://sheid.net/demo/subway_car/[/url]

A some of new features:
1) Added SSAO
2) Support for Bullet Physics Library
3) Node list
4) Texture coordinates animation
5) New atmospheric scattering algorithm
6) More stability and perfomance
7) Changed script language - from Lua to AngelScript
8) More functionality in world editor.
9) Improved terrain rendering.
10) Little code refactoring.
11) Added a lot of samples to SDK.
12) Update of documentation.

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Engine and "Subway Car" demo has been ported to Mac OS X.
[url="http://sheid.net/demo/subway_car/"]Download the demo[/url]
We'll release updated evaluation kit soon. Stay tuned.

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