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V Engine

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V Engine[color=#000000][font=verdana, arial, sans-serif]

V Engine is a modern 3d engine which simplifies the creation of virtual three-dimensional worlds.
Engine provides many advanced graphics technologies: HDR rendering, FFT water, atmospheric scattering, post-effects, soft particles,
GPU skinned animation, lightmaps, parallax, normal and specular mapping, anaglyph stereo 3d, GUI (Unicode, TTF, Ogg Theora are supported),
sound (OpenAL), script system (Lua), network, WYSIWYG editor etc.
V Engine is written in C++ and runs on operating systems Windows XP/Vista/7. [/font][color=#000000][font=verdana, arial, sans-serif]

Official site: http://sheid.net/
Blog: http://v-engine.blogspot.com/
Short description: http://sheid.net/vengine/
Full feature list: http://sheid.net/vengine/features/[/font]

API: C++, Lua
World editor, mesh viewer/editor/converter, resource archiver, dds converter and 3dsmax plugins.

You can try evaluation kit before purchase.

If you have any questions, you can contact us via email: [email="support@sheid.net"]support@sheid.net[/email]

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Hello everyone. We've release a new version of V Engine.
New evaluation kit http://sheid.net/eval/eval-kit/
Also, we created a little demo called "Subway Car". Download: http://sheid.net/demo/subway_car/

A some of new features:
1) Added SSAO
2) Support for Bullet Physics Library
3) Node list
4) Texture coordinates animation
5) New atmospheric scattering algorithm
6) More stability and perfomance
7) Changed script language - from Lua to AngelScript
8) More functionality in world editor.
9) Improved terrain rendering.
10) Little code refactoring.
11) Added a lot of samples to SDK.
12) Update of documentation.

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