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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Emrose

Where do I start?

1 post in this topic

Hi everybody,
I'm really new here and was just looking for some general advice about the game industry, and making games. Before that though, here's everything you need to know about me:

I'm 16 years old and living in Pennslyvania (closest game company is in Maryland I think). In highschool, I have had some minimal training in many media and computer related studies. Technical stuff, programming, modelling, graphic design, etc. On top of that, I have been taking creative writing classes in order to bolster my narrative skill. Overall, I have only been passionate about writing and modelling. I care for and pursue only those things; and of course, I love video games. I am the best modeller out of all my friends, I try to use 3DS MAX everyday, and I always write down ideas I have for stories, games, or really anything. I have been trying to learn c++ for Source and Unity, but as much as I try, it never sticks.

The point is, I want some general advice on where to go from here. I don't have any experience making games in any way, but I know it's what I want to do. I don't want to waste my young years with nothing to show for it. What I am really trying to say is, where do I start? I love 3ds but I have no idea how to apply it to gaming. I'd like to start C++ but I don't know where or how. What can of schools can and should I go to for Game design? Is there an easy engine that I can mess around in? In general, I want to learn to make games, and I need to know where to go from the basic understanding I have at the moment.

I know this might not be the best place to ask, and I don't want to waste anyone's time, but we all have a common goal: to someday make the game you've always dreamed of. You guys seem to understand and promote that goal more than anyone else, and so I came to you.

Thank you,
Evan R.
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I love your spirit, keep up your dreams!

I would suggest that you get involved in some community project. Working together with others gives you both the goal to finish things and the help from others that may have come a bit further in their quest to become great developers. You will then also have the opportunity to try different areas of game development since as you say you haven't really decided on what you like the most.

The goal to finish things is important since you then get a portfolio to show off for future projects. It also builds self confidence to have finished things - something to get proud of.

There are many places to find community projects on the Internet but gamedev.net and sourceforge.net are two great places to start at.
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