Jump to content
  • Advertisement
Sign in to follow this  
subsym

OpenGL Mirror reflection on iPad

This topic is 2305 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

this is my first question on this board, so please bear with me if it's not in the right place smile.png It's about efficient iOS OpenGL ES programming.

I have a quick question about rendering mirror effects. I know about the standard way (render scene and stencil for reflectors, render again with inverted transform), e.g. also discussed in this older thread

http://www.gamedev.net/topic/377187-mirror-reflection-effect/

I was just wondering whether this is still state-of-the-art for planar reflectors, and whether people consider this a good fit for the specifics of the iPad GPU?

You can obviously accelerate this by tighter frustum culling, but are there any other tricks you are aware of?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!