Jump to content
  • Advertisement
Sign in to follow this  

World scale, units per meter

This topic is 2280 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have some basic deferred renderer project ready, now i a wondering what "world scale" should be best considering that i am using argb16f texture for position and normals? How much units meter should be to preserve as much precision as i can?

Thanks for your time.

edit: For FPS kind of view.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!