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RPG Collision for walking, jumping and falling players

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Hi, I'm looking for help for my MMORPG with collision detection.
I've been reading several books/pdf-s about collision detection but most of them are full physics and or very simple collisions that i dont need. What I need is an method to find the highest Y point under players of all objects around them, what i want to approach is something like other RPGs have like Skyrim or WoW, where you can walk around hundreds of solid objects w/o any lagg as objects i mean static models with more than 200 triangles.

Pic of my game: (OpenGL)

Does anybody have any thoughs of how did they got it to work?

(sorry for bad English biggrin.png)

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