Does anyone has experience with dynamic music on iOS devices? Is there a library to do event based music?
Which tools are out there and so on.
I'm looking for every hint, idea and inspiration
dynamic music
Hi JoJoSim1!
I would suggest this AVFoundation framework for a start. You can set pan, volume, and also play from time, etc.
On my first app I used it with touches ended event. Every object had its own sound, and I played it when the user touched the object.
Also there is the OpenAL framework, but I am still a newbie in that...
I would suggest this AVFoundation framework for a start. You can set pan, volume, and also play from time, etc.
On my first app I used it with touches ended event. Every object had its own sound, and I played it when the user touched the object.
Also there is the OpenAL framework, but I am still a newbie in that...
Hi Vorel512!
Maybe my question was not that precise. I like to use AudioGraphs which works pretty well for me. AVFoundation can be used to trigger single sounds but thats not what I mean. Think of a soundtrack that dynamically changes its mood depending on gamestate.
Right now I'm looking for a MusicCompositing tool with an integrated script language. (Freeware would be best)
Maybe my question was not that precise. I like to use AudioGraphs which works pretty well for me. AVFoundation can be used to trigger single sounds but thats not what I mean. Think of a soundtrack that dynamically changes its mood depending on gamestate.
Right now I'm looking for a MusicCompositing tool with an integrated script language. (Freeware would be best)
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