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Sprite Storage Question

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I am currently using a sqlite .db file to house a lot of the game information I am using. I want a lot of it to be database driven. I can actually store images in the database and load them in from there, or I could pull them all into an XNA game library and list the image asset names in the database (tied to the ID I am using for each) and load them in that way.

I don't know which would be more efficient though, or the better design choice. Thoughts? Should I store these images in the .db file, or load them into XNA as content and reference them in the db by their asset names?

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