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Serapth

A look inside the PlayStation Suite SDK

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I have put together [url="http://gamefromscratch.com/post/2012/04/22/A-look-around-PlayStation-Suite-tools-and-SDK.aspx"]this look inside the PlayStation Suite SDK[/url]. It takes a close look at the tools, libraries and samples included in the open beta of the PlayStation Suite. The PS Suite can be used to create games for PlayStation certified devices ( currently the Vita and some Android phones ) using a C# based toolset.


They've done a pretty good job, it's worth checking out.

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[quote name='dpadam450' timestamp='1335465614' post='4935160']
What does some Android phones mean? Do they actually provide a list? Thats pretty much what I was worried about because I'm not going to buy a Vita.
[/quote]

Xpera Play and Arc, with some HTC certified phones allegedly coming soon.

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I now have a pair of beginner tutorials up and running.


[url="http://gamefromscratch.com/post/2012/04/24/PlayStation-Studio-SDK-Tutorial-1-Hello-World.aspx"]Hello World[/url]
and
[url="http://gamefromscratch.com/post/2012/04/26/PlayStation-Studio-SDK-Tutorial-2-Hello-World2-Hello-Harder!.aspx"]Hello World 2: Hello Harder.[/url]


After reading both tutorials, you should be able to navigate PSS Studio, create a text sprite on screen and manipulate it using the gamepad.

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[quote name='a_insomniac' timestamp='1335983311' post='4936855']
Nice work Serapth, thanks for the contribution to the community.[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

Thanks. :)


Added a new tutorial,[url="http://gamefromscratch.com/post/2012/04/30/Exporting-from-Blender-to-PS-Suite-Blender-to-Vita-in-under-5-minutes.aspx"] this one a two parter with video[/url], covering exporting a fully textured object from Blender to the PS SDK.

I also created [url="http://gamefromscratch.com/page/PlayStation-Suite-SDK-Development-content.aspx"]a portal page[/url] for all PS related content and tutorials.


I am kinda shocked at the lack of PS Suite threads on GameDev.net, I would have thought this would be something the community would have jumped all over!

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[quote name='Serapth' timestamp='1335987885' post='4936871']
I am kinda shocked at the lack of PS Suite threads on GameDev.net, I would have thought this would be something the community would have jumped all over!
[/quote]
Because sony are a joke of a company it has taken them how long? To jump on the indie development band wagon and for what because their platforms are failing and they are getting desperate but yet they still wont open the ps3? Everything sony do is half arsed i mean look at the state of their developer site this is a company that could of had it all but they decided not to keep paying for the exclusives titles they had! They let the cunsumer down so much in so many areas that i wouldnt waste my time making a game for them.

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[quote name='MikeYg' timestamp='1335993775' post='4936890']
[quote name='Serapth' timestamp='1335987885' post='4936871']
I am kinda shocked at the lack of PS Suite threads on GameDev.net, I would have thought this would be something the community would have jumped all over!
[/quote]
Because sony are a joke of a company it has taken them how long? To jump on the indie development band wagon and for what because their platforms are failing and they are getting desperate but yet they still wont open the ps3? Everything sony do is half arsed i mean look at the state of their developer site this is a company that could of had it all but they decided not to keep paying for the exclusives titles they had! They let the cunsumer down so much in so many areas that i wouldnt waste my time making a game for them.
[/quote]


Sony can be a bit schzophrenic at times, but their indie developer support has always actually been quite good. Until Microsoft entered the field, they were easily the most pronounced supporter of Indie developers, with products like the [url="http://en.wikipedia.org/wiki/Net_Yaroze"]Net Yaroze[/url]... compare that to anything Nintendo ever did! They also shipped a development friendly version of the PS2 and although they bungled their PS3 linux version ( by not giving GPU support, then pulling the plug completely ), they at least tried.

They get a lot of flak or lack of credit in an area where they actually have been quite bold.

Now, as a corporation, they do seem to be at warm with themselves, where they crippled efforts in one department, to push results in another ( see UMD, Bluray, etc )

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Added [url="http://gamefromscratch.com/post/2012/05/07/PlayStation-Studio-SDK-Tutorial-Working-with-sprite-sheets.aspx"]another tutorial.[/url]

This one covers making and using sprite sheets.

EDIT: Doh, image not animated here :( Edited by Serapth

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Another tutorial update, [url="http://www.gamefromscratch.com/post/2012/05/11/Handling-updates-in-GameEngine2D.aspx"]Handling updates in GameEngine2D[/url]

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[quote name='Hodgman' timestamp='1336800853' post='4939502']
Wish I could upvote posts in "Your Announcements" [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] This looks like a great resource for anyone wanting to do Vita homebrew
[/quote]

Thank you. I quasi-necroed a thread in the game programming section on this topic. Again, I am astounded by the lack of interest/exposure to PS SDK, as it really is the perfect thing for homebrew/indie developers. Sony have done a pretty solid job, and hopefully their follow through is better than Microsoft's. Even if it isn't, there isn't an easier way to actually have code running on a console class device without a price tag ( yet ) or need to have an expensive SDK.

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Another two part tutorial.

[url="http://www.gamefromscratch.com/post/2012/01/31/Network-programming-with-SFML-and-Nodejs-Part-1.aspx"]Part one[/url] covers making a GUI in UI Composer and the code required to display it
[url="http://www.gamefromscratch.com/post/2012/01/31/Network-programming-with-SFML-and-Nodejs-Part-1.aspx"]Part two[/url] puts the GUI to work in a networked client/server leaderboard, using JSON, UDP and Node ( Javascript ).

At the end, you will have a fully functioning high score client and server with a crappy gui.

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Integrating the FarSeer physics engine:
http://www.gamefromscratch.com/post/2012/05/18/Applying-FarSeer-Physics-to-PSSDK.aspx

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New tutorial, [url="http://www.gamefromscratch.com/post/2012/05/22/PlayStation-Studio-SDK-Tutorial-All-things-audio.aspx"]all things audio.[/url]

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Yet another tutorial, I guess you should call this one a PlayStation Mobile tutorial now.....


Anyways, [url="http://www.gamefromscratch.com/post/2012/06/04/PlayStation-Studio-SDK-Tutorial-Using-SpriteLists.aspx"]this tutorial covers[/url] using SpriteList, which is PSS's ( er, PSM? ) equivalent to XNA's SpriteBatch. It does make a huge difference in performance, as you can see from the linked video. Along the way the code also demonstrates how to use multiple scenes, as well as creating a UI using code.

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Another new tutorial, [url="http://www.gamefromscratch.com/post/2012/06/13/PlayStation-Mobile-Tutorial-Pinching-Tapping-Dragging-and-Flicking.aspx"]flicking, dragging, tapping, pressing and pinching[/url]. Oh my.

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[quote name='Promit' timestamp='1339610036' post='4948863']
Is there any announcement for PS Suite support on PS3? I can't be bothered to buy a Vita...
[/quote]

So far only rumours. :(

They did however expand the PS compatible list to include the HTC One X series of smart phones.

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