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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Compile C++ to JavaScript for Web Pages from Visual Studio?

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I think some people here might be interested to know about my latest project, called [b]vs-tool[/b]. It is a plugin for Visual Studio 2010 which enables the integration of external compiler/linker toolchains into VS. The hard work was done by Gavin Pugh, the author of [url="http://code.google.com/p/vs-android/"]vs-android[/url], who developed a MSBuild task plugin to allow invoking GCC from VS. For vs-tool, the following toolchains are now supported:

- Build with MinGW: [url="http://dl.dropbox.com/u/40949268/code/vs-mingw.png"]http://dl.dropbox.co...de/vs-mingw.png[/url]

Allows building Windows applications if you have installed the MinGW compiler.

- Build with llvm-clang: [url="http://dl.dropbox.com/u/40949268/code/vs-clang.png"]http://dl.dropbox.co...de/vs-clang.png[/url]

Allows compiling with the clang compiler. Note however, that clang does not yet fully support building windows applications, but I have tested that simple hello world code at least builds and runs ok.

- Build with Emscripten: [url="http://dl.dropbox.com/u/40949268/code/vs-emcc.png"]http://dl.dropbox.co...ode/vs-emcc.png[/url]

Emscripten is a wonderfully geeky and absurd project, where LLVM bytecode is translated into executable .js for the web. This means one can compile C++ code directly into .js. The project is developed by Alon Zakai from Mozilla, find the homepage at [url="https://github.com/kripken/emscripten/wiki"]https://github.com/k...emscripten/wiki[/url] , and a technical paper at [url="https://raw.github.com/kripken/emscripten/master/docs/paper.pdf"]https://raw.github.c.../docs/paper.pdf[/url] . The main motivation that had me start building vs-tool was to add support for Emscripten directly into Visual Studio, which is now working quite nicely (adding MinGW and Clang support was a bit of a side tour). Rather insanely, Emscripten supports translating GLES2 code directly into WebGL code, which allows me to work on converting my Android GLES2 engine directly for the web, from Visual Studio! This is so hackish, insane, fun, and crazy, at the same time.

The homepage for vs-tool is at github: [url="https://github.com/juj/vs-tool"]https://github.com/juj/vs-tool[/url]

If you give it a go, let me know how it goes!

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