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sywashere

Compiler ERROR [Process terminated with status 0 (0 minutes, 0 seconds)]

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Hi,

I am using Codeblocks 10.05 and i have recently been making a pong clone game using sdl, this is my first major project in C++ and using SDL. I have finished my writing code and have successfully compiled it with no errors, while writing my code i ran the compile and ran the program at different stages with no problems but now that i have finished coding i can compile the code but when it runs there is no output on the screen.


[CODE]
#include <SDL/SDL.h>
002 #include <SDL/SDL_ttf.h>
003 #include <iostream>
004 #include "ball.h"
005 #include "Paddle.h"
006 //#include "110ct.h"
007
008 SDL_Surface* load_image(const char* c, Uint32 colorkey=0)
009 {
010 SDL_Surface* tmp=SDL_LoadBMP(c);
011 if(colorkey!=0)
012 {
013 SDL_SetColorKey(tmp, SDL_SRCCOLORKEY, colorkey);
014 }
015 return tmp;
016 }
017
018 int main()
019 {
020 SDL_Surface*screen;
021 SDL_WM_SetCaption("110CT PONG", NULL);
022 TTF_Font* font;
023 TTF_Init();
024 font=TTF_OpenFont("handsean.ttf",20);
025 SDL_Color color = {0,0,0};
026 const int FPS = 30 ;
027 const int width = 640;
028 const int height = 480;
029 screen=SDL_SetVideoMode(width,height,32,SDL_SWSURFACE);
030 SDL_Event event;
031 Uint32 start;
032 bool running=true;
033 bool arr[4] = {0,0,0,0};
034 paddle player1(load_image("paddle.bmp"), 0,220,10,60,3);
035 paddle player2(load_image("paddle.bmp"), width-20,220,10,60,3);
036 ball ball1(load_image("ball.bmp", SDL_MapRGB(screen->format, 0x44,0xf1,0x40)),320,240,20,20,3,3);
037
038 while (running)
039 {
040 start=SDL_GetTicks();
041 //handle events
042 while (SDL_PollEvent(&event))
043 {
044 switch(event.type)
045 {
046 case SDL_QUIT:
047 running=false;
048 break;
049 case SDL_KEYDOWN:
050 switch(event.key.keysym.sym)
051 {
052 case SDLK_UP:
053 arr[0]=1;
054 break;
055 case SDLK_DOWN:
056 arr[1]=1;
057 break;
058 case SDLK_a:
059 arr[2]=1;
060 break;
061 case SDLK_z:
062 arr[3]=1;
063 break;
064 }
065 break;
066 case SDL_KEYUP:
067 switch(event.key.keysym.sym)
068 {
069 case SDLK_UP:
070 arr[0]=0;
071 break;
072 case SDLK_DOWN:
073 arr[1]=0;
074 break;
075 case SDLK_a:
076 arr[2]=0;
077 break;
078 case SDLK_z:
079 arr[3]=0;
080 break;
081 }
082 }
083 }
084 //algorithms
085 if (arr[0])
086 player2.moveUp();
087 else if(arr[1])
088 player2.moveDown();
089 if (arr[2])
090 player1.moveUp();
091 else if (arr[3])
092 player1.moveDown();
093
094 ball1.move(player1.getRect(),player2.getRect());
095
096 switch(ball1.isOut())
097 {
098 case 1:
099 player2.incscore();
100 player1.reset(0,220,10,60,3);
101 player2.reset(width-20,220,10,60,3);
102 ball1.reset(320,240,20,20,3,3);
103 break;
104
105 case 2:
106 player1.incscore();
107 player1.reset(0,220,10,60,3);
108 player2.reset(width-20,220,10,60,3);
109 ball1.reset(320,240,20,20,3,3);
110 break;
111 }
112
113
114
115
116 //render
117 SDL_FillRect(screen,&screen->clip_rect,SDL_MapRGB(screen->format,0xff,0xff,0xff));
118 player1.display();
119 player2.display();
120 ball1.display();
121
122 char c[5];
123 SDL_Rect tmp = {10,0};
124 sprintf(c,"%d",player1.getScore());
125 SDL_Surface* text=TTF_RenderText_Solid(font,c,color);
126 SDL_BlitSurface(text,NULL,screen,&tmp);
127
128
129 tmp.x=width-40;
130 sprintf(c,"%d",player2.getScore());
131 text=TTF_RenderText_Solid(font,c,color);
132 SDL_BlitSurface(text,NULL,screen,&tmp);
133 SDL_FreeSurface(text);
134
135 SDL_Flip(screen);
136
137 //regulate FPS
138 if (1000/FPS>(SDL_GetTicks()-start))
139 SDL_Delay(1000/FPS-(SDL_GetTicks()-start));
140
141 }
142
143 TTF_CloseFont(font);
144 TTF_Quit();
145 SDL_Quit();
146
147 }
[/CODE]

I compile the program and get no output the command line log reads


Checking for existence: C:\Users\Sylvester\Desktop\110CT PROJECT (PONG)\PONG.exe
Executing: "C:\Users\Sylvester\Desktop\110CT PROJECT (PONG)\PONG.exe" (in C:\Users\Sylvester\Desktop\110CT PROJECT (PONG)\.)
Process terminated with status 0 (0 minutes, 0 seconds)

has anyone got experience with this problem and can possibly help me

thanks.

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Try searching through your program and finding all possible points where main() terminates. Then try to figure out what is causing your program to say bai and then fix it.

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This is kind of wierd, I also use Code::blocks and I need to define the main function with arguments like

[CODE]int main(int argc, char* argv[])[/CODE]

for it to even compile.. othervise it starts nagging about undefined reference to SDL_main..
I also can't see any point of return from your main function.

I don't know if that is what is wrong but try changing the signature of main to the one above and add return 0; at the bottom of your main function and maybe it'll work.
I didnt really go through the rest of the code becaus I dont think it is related to any SDL-related syntax.

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You didn't even initialize SDL. Look up [font=courier new,courier,monospace]SDL_Init[/font], the window won't work if you don't initialize the video subsystem =P

[quote name='AlanSmithee' timestamp='1335557586' post='4935467']This is kind of wierd, I also use Code::blocks and I need to define the main function with arguments like

[CODE]int main(int argc, char* argv[])[/CODE]

for it to even compile.. othervise it starts nagging about undefined reference to SDL_main..[/quote]
That's only needed if you link with the SDL_main library. This is needed for platforms that don't have [font=courier new,courier,monospace]main[/font] as the entry point (i.e. Windows and smartphones). I personally stopped bothering with stuff like that when I found out MinGW can handle [font=courier new,courier,monospace]main[/font] as the entry point even for GUI programs (without forcing a console to pop up), but it's still needed with Visual Studio.

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[quote name='Sik_the_hedgehog' timestamp='1335623851' post='4935588']
I personally stopped bothering with stuff like that when I found out MinGW can handle main as the entry point even for GUI programs (without forcing a console to pop up), but it's still needed with Visual Studio.
[/quote]
[strike][url="http://msdn.microsoft.com/en-us/library/fcc1zstk%28v=vs.100%29.aspx"]/SUBSYSTEM:Console[/url][/strike].

Wait, nevermind. Edited by fastcall22

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