• 10
• 9
• 13
• 10
• 18
• ### Similar Content

• By BillyGD

Play Flick Football 3D @ https://gamejolt.com/games/flickfootball3d/326078
Flick Football 3D is a turn based football game inspired by the table top classic 'Subbuteo'.
The game is currently in very early Alpha development. There is still a lot to be done before the first proper release but I have decided to release this playable version to get as much feedback as possible.
The only game mode currently available in this release is the 'Practice Mode' which gives you control of both teams. Either play against yourself to get used to how the game works or play against friends and family on the same computer!
Planned Future Features Include:
-Take control of your own custom team in the single player campaign.
-Play in online leagues and tournaments against other players in the multiplayer mode.
-Fully customisable stadiums to make you stand out from the rest of the players.
-Improve your players stats and skills by playing matches and setting up training sessions.
Flick Football 3D is available for Windows, Mac and Browser.
Thank you for viewing my game, all feedback is greatly appreciated. I can be contacted at; BillyGDev@outlook.com
'Flick Football 3D' is also the development name for the game and I haven't yet decided what the full release will be called, so if you have any ideas please drop me a message!
• By drcrack

It is a combination of fundamental RPG elements and challenging, session-based MOBA elements. Having features such as creating your unique build, customizing your outfit and preparing synergic team compositions with friends, players can brave dangerous adventures or merciless arena fights against deadly creatures and skilled players alike.

This time with no grinding and no pay to win features.

We're still looking for:
1) 3D Character Artist
2) 3D Environment Artist
3) Animator
4) Sound Designer
5) VFX Artist

Discord https://discord.gg/zXpY29V or drcrack#4575

• Hi everyone! I'm currently working on a series of books about 2D Shader Development.

The idea is to synthesize a bunch of techniques that are specifically useful for 2D, even if they work on 3D as well.

I released the first book last week. It's 4.99 on Amazon or free on the series website, https://www.2dshaders.com

This is an independent initiative, I don't work for any publisher whatsoever. The contents of the books are the result of a 4-year span where I started teaching this in Argentina and USA, always making the workshop better. Now I'm expanding it to make more sense in book form.

I'd love to hear your opinions on the idea and if you get the book let me know what you think.

By the way, the examples are in Unity, but the concepts from the book should be easily transferable to any graphics api/engine.

Hope you like it!

• While looking out for that pesky Terrator, our little alien is doing a bit of relaxed mining down on the new gas planet "Lelantos" this weekend....

• I have a native iOS game (objective c, XCode build) which I am considering to port to other platforms.
Core gameplay is based on solely on geographical maps, and custom drawing over maps. It also has Core Data. This part is complete in development.
What is not done yet is: monetization, gamification (leaderboards, challenges) and multiplayer functionality.
As I think more about it, I am tempted to think if this is the right time to move to a cross platform tool such as Unity. But before dedicating time to port my 5 years side-project effort in Objective C, I really want to know if its worth it.
- Does Unity support such plugins / assets that will fulfill all my above requirements?
- Unity Personal seems to have only 20 concurrent users - is it too costly scaling if I decide for extending to web and android platforms?
- What is the general workflow involved in publishing to iOS, Android, PC, and web platforms while using Unity? I mean to ask about various points of signing stuff, paying fees and getting certified.
- How long will it really take to port my entire Objective C project into Unity? I am somewhat familiar with C# but I am finding it hard fidgeting with Unity IDE as lot of things are focused around FPS and 3D while my game is still 2d - not much action involved. I seem bit overwhelmed by the list of features I see there. All in all, I do not want to lose my momentum while still making sure its portable to everywhere.
- Any assets I could use (for free to try basis in debug) that are relevant for my game?
- Last but not the least, are there any costs that I need to be paying upfront to Unity, for using it (apart from their monthly subscription model)? I don't understand their costing for multiplayer in conjunction with their subscription fees - if someone could kindly elaborate.

# Unity ideas on emoticon parser

This topic is 2154 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

hey guys,

Im working on a 3d avatar chat "game" (written in c# and unity). The game has a lot of cool animations and dances the avatar can do. However, many of the animations are of emotions or gestures. So, i wanted to parse the text that the user would type for keywords or emoticons, then have the avatar do that animation.

For example, if the user is chatting and within the sentence has the word "sad" or a sad face, i want the user's avatar to do one of a few sad animations.

Now, Finding something in a string is trivial, so Im not asking for the easy way to do this. But seeing all the different keywords, emotions, and phrases (and combinations of them) makes me wonder if there is a better way to find out for every type of emotion without marching thru the different list of keywords for ever sentence the user types. (there will be a txt file of the key words for each emotion like happy, sad, angry, surprise, etc + any we add in the future)

so any advice will be appreciated. if Im over thinking things, then let me know as well. lol

thanks

##### Share on other sites
You can build a search tree.

Consider the case where the emoticons that are recognized are

 :-D :-) :-P 

Parse a string character by character. If you come to a : character, you know that you are looking at a possible emoticon. The next possible characters for an emoticon are - ) D
If the next character is a ) or D, you have an emoticon. If the next character is a -, you go down one level in the tree and repeat. If it is something else, you aren't looking at an emoticon.

The term for a search tree like that is a "formal grammar".

##### Share on other sites

The term for a search tree like that is a "formal grammar".

That's a somewhat dramatic simplification (and not a terribly good search google search term for what the OP is doing).

Look instead at implementing a Trie.