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sirkibble2

Looking for critique/advice for my resume

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Hello,

I am building a resume to apply for QA game testing jobs. I have done research to see what would be good for a resume and I've read a lot of different things as to what should go into a resume--particularly one who does not have previous experience and that will be reflected in this resume.

I know two of my biggest problems are that my resume is currently 2 pages and that my work experience is pretty irrelevant to game testing but I feel everything I have written is necessary. This is why I need more opinions and eyes to help me decipher these things.

Thank you for the help and advice. I appreciate it.

[attachment=8491:game tester resume_sample.doc]

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And no. Sticking loads of underscores in front of the file name will not help.

Its two pages. But the second page contains very little. Try and expand it out to fill the second page, or shorten it to fill only a single page. Its also a good idea to sanitize files before you post them to the internets. I've got enough information from that resume to figure out your birth date and various other bits sufficient to impersonate you or steal your identity :)

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Thank you both for the tips. I also cleaned up the file so that my info isn't in there. Thanks for that reminder Washu.

I'll begin researching good file name concepts and condensing the information.

Thank you again.

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I have worked out the two page issue and have changed the name of my file. Take out the underscore and the "sample" and that would be the name of my file.

How are the changes?

Again, thank you for the help.

[attachment=8492:ASheltonQAGameTester_sample.doc]

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That's better, I would probably highlight your name somehow, make it larger, perhaps. Its kind of the title of your resume and should be easy to find.

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I read your resume but did [i]not[/i] see a certain thing that I would [i]love[/i] to see - A short example of game analysis, such as mentioning the positives of a flopped game or the negatives of a mega-success like Farmville or WoW. It's the easiest thing to "know" what made Farmville [i]great[/i], you just go to Gamedev.net or a similar site and copy what some pro article has already stated a million times.

But It's a lot harder to know what makes a top game [i]bad[/i]. Especially if it's hyped up beyond measure and the only real critics are forum trolls (the rest being blissful fanboys with an almost religious attitude to the product).

The guys earlier in this thread gave you some great tips on how to get noticed from the exterior. Now you need to have something [i]inside[/i] the resume (as Washu recommended) that doesn't feel like a dime a dozen. Don't get me wrong, you [i]did[/i] catch my eye in terms of "assistance in training new employees" and spearheading that equipment group. But it's not necessarily too relevant to what is unique to game testing (which is testing games).

I may be wrong though, maybe these are things more suitable for the actual job interview afterwards. But it still assumes that you actually get the interview to begin with. So I think I'm onto something, at least.

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I see what you're saying. Although I'm not entirely sure what to modify based on your critique because these are my honest skills and my experience so unless my wording isn't punchy enough, I'm not sure what else to change. Does that make sense?

Thanks for this different look. I do appreciate it.

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Personally, when I see things like "Proficient in analyzing and thinking critically about what is need for gameplay", it cries out "in my opinion".

I think it would look better if you research what "analyzing and critical thinking" is in terms of game development life cycles.

e.g. In software development, analyzing would involve Problem Domain Analysis, Comparative Systems Analysis, Requirement Stripping, Requirements Elicitation, just to name a few. These are more recognisable names for analyzing techniques and they would help you stand out as someone who actually does understand what analyzing is.

Saying you are proficient at something and then not naming any technical names of actual techniques looks a bit dodgy to me. It sounds like you know how to read the back of a games box and write down what it does (I'm not implying you are that bad).

The rest I like. I can't see many more ways to improve it. Just use more technical language that says "I know what I'm talking about and I've done my research".

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Bearing in mind that clear written communication is vital for a QA role, I have a few points:[list]
[*]What is the status of your degree - are you still enrolled on it? Your CV lacks clarity here.
[*]IMO, for a CV, there is too much abbreviation in the fragment that commences your objective section; I would start it 'To establish a career...'.
[*]When compiling a list, consider whether the sentence makes sense when isolated against each item in the list - for instance, '...problem solving, analytical, leadership abilities and positive team approaches...' and '...creating smoothies, dish washing, cash register and restocking all items' don't follow this rule (in the latter, 'cash register' isn't a duty because it is a noun).
[*]What do you mean by '...and maintain a high bar for engaging video games'?
[*]Watch out for stylisation in brands - for instance, I believe it is a TRC requirement that PlayStation should be stylised with a capital 's'. You would be expected to notice mistakes like this in a QA role.
[/list]
Good luck with the job applications :-)

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