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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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alvaro

Windows development setup

5 posts in this topic

I just bought a new laptop and instead of just installing ubuntu on it right away as I usually do, I think I may try to use it with the Windows OS it came with. I haven't used Windows in a long long time and I would like to know if you guys have any advice on how to set it up for C++ development.

Since the laptop comes with an OK graphics card, I would love to try my hand at programming it with OpenCL, and some advice on how to set that up --or just what online guide to use-- would be great.

Thanks!
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For OpenCL, make sure you install an OpenCL-enabled graphics driver appropriate to your card (I know some manufacturers don't bother to install the proper driver and just use the generic, graphics-only one). There aren't many OpenCL tutorials around on the internet but the SDK is a good starting point. By the way, you can use OpenCL on Linux (I think you know that though, was just unsure from your post whether you wanted to keep Windows just because of OpenCL)
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mhagain is right: The whole point of this exercise is to experience programming from an environment that is very popular and unknown to me. If I want a familiar environment, I'll install Linux.

I am having some trouble getting the AMD APP SDK examples to work, but for now it has more to do with configuring Visual C++ correctly to find the headers and libraries. I was hoping installing the SDK would take care of it, but it didn't. If my drivers are not appropriate, I'll find out later.

Yup, I know OpenCL will work on Linux.

This is a busy week and I don't think I'll have an opportunity to play around with this again until the weekend. Thank you all for the help so far. Edited by alvaro
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