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Version 1.86 of MegaFiers for Unity 3D released

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Version 1.86 of MegaFiers the Mesh deformation, morphing and animation system for Unity 3D has been released. MegaFiers is an advanced system that allows the user to deform meshes with bends, twists, tapers or any number of the 40 plus included modifiers, as well as a complete morphing/blendshape system with exporters for 3ds Max, Maya, Blender and Lightwave, and also included is a complete vertex animation system thats supports industry standard .pc2 .dd and .mc files.

This update brings some improvements to the animation clip system for Morphs and Point Cache playback including an auto sync feature to the current playing animation, as well as two new modifiers in a Dynamic Water Ripple modifier and a Displace modifier that can use a Webcam as an input.

Tutorial Demo scene video
ytflyer.png

We have also put together a new test scene for a new series of tutorials on the features of the system. You can see a video of the scene above or try the interactive webplayer demo by clicking the poster.
busting-out.jpg

There are also the first two videos in the new tutorial series and more information on these can be found on the main MegaFiers website or by clicking the images below.

Tutorial 1 Attach Object
tut1.jpg

Tutorial 2 Bend Modifier
ytbend1.jpg

Dynamic Water Ripple Modifier
ytfloat.jpg

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