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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Version 1.86 of MegaFiers for Unity 3D released

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Version 1.86 of MegaFiers the Mesh deformation, morphing and animation system for Unity 3D has been released. MegaFiers is an advanced system that allows the user to deform meshes with bends, twists, tapers or any number of the 40 plus included modifiers, as well as a complete morphing/blendshape system with exporters for 3ds Max, Maya, Blender and Lightwave, and also included is a complete vertex animation system thats supports industry standard .pc2 .dd and .mc files.

This update brings some improvements to the animation clip system for Morphs and Point Cache playback including an auto sync feature to the current playing animation, as well as two new modifiers in a Dynamic Water Ripple modifier and a Displace modifier that can use a Webcam as an input.

[b]Tutorial Demo scene video[/b]

We have also put together a new test scene for a new series of tutorials on the features of the system. You can see a video of the scene above or try the interactive webplayer demo by clicking the poster.

There are also the first two videos in the new tutorial series and more information on these can be found on the main [url="http://www.west-racing.com/mf"]MegaFiers website[/url] or by clicking the images below.

[b]Tutorial 1 Attach Object[/b]

[b]Tutorial 2 Bend Modifier[/b]

[b]Dynamic Water Ripple Modifier[/b]

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