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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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danothom

The SDL, TTF_Init() and Truetype Saga...

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Hi,

I'm really hoping that someone can help me sort out this issue I'm having.

-- info --
[Using Win7 64 with Visual C++ Express. ]
[SDL and OpenGL are working fine.]
[The VC10 environment and Linker files are all correct and I've linked SDL_ttf.dll as well as copied the relevant files to the debug directory in line with the other SDL APIs etc]

A few months ago I embarked on a mission to both learn C++ and build a game. I've got quite far but have recently hit a brick wall with getting TTF and TrueType to work. I'm writing this request as a last hope, I've fiddled, compiled, read docs, searched the net and this forum extensively to no avail.

This issue all started when TTF_Init() returns -1 religiously. After some exploration it appears that I needed TrueType.
I'm OK on the technical side of things but for the life of me I can't get Truetype installed correctly. I've downloaded the latest version and didnt really figure out exactly how to correctly utilized the files the archive contained.

I eventually managed to get a GNU Make tool compiled, but when I try and run the "make.exe" on the TrueType "makefile" file it gives me a "'gcc' is not recognized as an internal or external command" error. I've used "make clean" and I've tried a few other compiler builds, however I'm fairly certain that the vcc build is the correct one in this case.

I know I'm meandering on but here are a few of my questions that I'd really appreciate some insight on.

1.) Please can someone detail the steps they used to get TrueType installed on Win7 64 environment !?

2.) I've managed to build the freetype248.lib Library file, but Im pretty sure its the accompanying DLL which Im missing, and thats where the whole makefile process comes in.

3.) Do I need to then add freetype248.lib to the Linker?

4.) Do I need to also set up the Include to link to the truetype include folder?

Why is this so complex?! Also - I've googled the hell out of this issue for the last 2 days and can't find much useful info on my issue. It makes me feel retarded like Im missing something simple here.

Apologies for the long query - any insight would be miuch appreciated!!
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This is a helpful site. 146 views no replies :)

I found a way around it anyway. I used " int was_init = TTF_WasInit();" in order to force TTF to reset and initialize.
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