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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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sarim

C++/Game Development Teacher

7 posts in this topic

I am willing to teach anyone who wants to learn how to program in C++ as well as create video games using the SFML 2.0 API. Students will learn the basics of C++ if they don't already know, learn the process of creating a 2D game, and as a result create their very own 2D game over the course of the lessons. Lessons will be conducted over Skype and TeamViewer will be used to teach in real time. Payment for my services can be negotiated and you have the option of paying hourly or weekly (Rates will be negotiated per person). PayPal will be used for secure transactions. I am also offering the first introductory lesson for free so you can see how i teach and if you would like to continue and pay for more classes. If you have any questions or would like to learn more about this from me, then email me at:

sarim.janjua2013@gmail.com
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How advanced are you willing to go on the tutorials? Edited by BRampersad
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Well the goal is to be able to make a fully functioning 2D game. Lessons will include topics such as classes, inheritance, polymorphism, basic physics. Ill also add more topics as the lessons go on in case i feel like you need to know them.
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An added note, I live in the USA EST time and only available to teach during these times:

Mon-Fri 3PM-10PM
Sat-Sun 9AM-10PM

Make sure to email me if you have questions about anything or to start taking classes :)
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Dude. Don't spam the forums ([url="http://www.gamedev.net/topic/624215-c-and-game-development-teacher/"]#1[/url] and [url="http://www.gamedev.net/topic/624259-game-programmingc-tutoring-classes/"]#2[/url]). Additionally, this is probably more suited for the Classifieds section of GD.
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Sorry, just trying to get more people to see. Plus i would post it under the classifieds but i can't pay to post it there :P
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[quote name='KrNaGe' timestamp='1335816607' post='4936170']
Plus i would post it under the classifieds but i can't pay to post it there [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]
[/quote]
...posting it there is free... you should try it...
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