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Azul

Requesting Some Constructive Criticism!

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Hi Folks,
I've been around here a while and constantly working on my craft. I'm finally delving into more orchestral style production. I wanted to get some feedback from some of the awesome folks here at gamedev.

http://soundcloud.com/azul1/f2-faroffdanger


I don't have the best tools available. I was planning to get some of the EWQL tools (had to use my money for food and rent..sigh!) but I had to use Logic's samples for this one. What I'm really hoping to understand is what I'm lacking in composition or production. I really am mostly used to mixing and mastering Rock and Electronic music, not orchestral.


Any suggestions? BE BRUTALLY HONEST! I want to keep improving and create a more professional sound. I feel kind of out of my comfort zone on the orchestral stuff, but lots of games want that these days.

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Hey Azul, good stuff! I'm in the same boat as you with the whole rock backgroung thing. I feel like there is a bit of a lack of a main melody, but that might just be personal tastes. I like the choice of instruments. I'm sort of getting a melancholic feel, with a bit of hope. As if something bad has just happened, but there's a ray of hope shining through. Not sure if that's what you were going for, but that's what I envisioned. As for mixing, I think you did a pretty good job. All in all, it's a good starting place, and I look forward to seeing what you do with it and future pieces.

Keep it up!

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Thanks! That was what I was going for, like things look bleak but its not over...

I like more melody myself, but it was supposed to be kind of in the background mostly...so it doesn't have too much driving melody.

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Out of curiousity, what was this made for? A specific game, or just something you came up with?

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