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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MatthewMorigeau

Auto save feature for msgs

4 posts in this topic

Not sure if this topic belongs here, but it would be a huge help if a user could be able to leave this site in the midst of writing an advert, msg or other text and have it auto saved. I'm not sure if this is a feature that can be achieved with this site but it would be rad. I just lost a big msg because of Firefox and I'm curious if an auto save or draft system could be added to keep that from happening. Thanks all.
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For suggestions and ideas, there is [url="http://www.gamedev.net/forum/4-gdnet-comments-suggestions-and-ideas/"]http://www.gamedev.net/forum/4-gdnet-comments-suggestions-and-ideas/[/url]. A mod could be asked to move the thread.

But I don't think it'll go high on the list of things to do. Until someone comes up with a general system for keeping edit box contents alive, you just go find your favorite work-around on the net, and implement that. We've had at least one thread on this problem.

For most people it is this: when writing longer text-based posts on any forum, work in a local text editor, then paste into web form.
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I appreciate the feedback, I guess it makes sense that the idea isn't high on the list, but for a website that seems to be focused on classifieds and text based interaction between members I'm surprised with all the useful tools in place this one is not already there. I'll be sure to copy paste all my work from now on to be safer. Thanks for the re-direct and work around suggestion Don.
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This has been around for a few months now but I guess isn't that obvious. After you start typing into the text box look down into the lower-left corner and you will see some text appear that says "Last Saved - " followed by a time stamp. It won't cover all situations but if the page reloads for whatever reason (like I just pressed F5) when you click on the text box you'll see "View Auto Saved Content" with a time stamp. Click on that and it will pop up the auto-saved text in a box and you can choose to restore it to the text editor.

But yea, to be totally safe best to edit externally and then copy/paste and clean up in the editor here as Don Carnage suggests
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That's exactly the sort of thing I was looking for! Gaiiden you're a genius, thank you so much! I will be more prudent in the future in generla but just in case I a rambling shmuck (like now!) next time and I loose my rantings you've saved everyone from having to not hear it! Perfect! Now to go post another idea for an MMOFPSRPG!D
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