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[DirectX & WinAPI] crash with GetOpenFileName dialog box

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I came across very strange problem in my application and can't firgure out the solution... The error occurs only if I'am creating the GetOpenFileName dialog box. I have described the problem as comments in code below.
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR CommandLine, int nCmdShow)
// Creating window here and initialising DirectX

//this loads common modern controls

Input::Obj().CreateInterface(hInstance); /* the code of this function is below. When I put it before LoadTextures() debugger gives an error in Render() function, but when I put this function after LoadTextures() everything works fine...*/
Graphics::Obj().LoadTextures(); //in this function I load sprites and do: D3DXCreateSprite(Input::Obj().d3dDevice, &Input::Obj().Sprite);

ShowWindow( Input::Obj().hwnd, nCmdShow );
UpdateWindow( Input::Obj().hwnd );

MSG msg;
ZeroMemory(&msg, sizeof(msg));

while(GetMessage(&msg, NULL, 0, 0) > 0) //NAJPOPRAWNIEJSZA FORMA, while czy if?
//Render() function is ran as an answer to WM_PAINT message in WindowProcedure callback function.
return msg.wParam;

void Input::CreateInterface(HINSTANCE hInstance)
//Creating common Loading file dialog box

ZeroMemory( & ofn, sizeof( ofn ) );
ofn.lStructSize = sizeof( ofn );
ofn.lpstrFilter = "text files (*.txt)\0*.txt\0";
ofn.nMaxFile = MAX_PATH;
ofn.lpstrFile = Input::Obj().FileName;
ofn.lpstrDefExt = "txt";
ofn.hwndOwner = hwnd;

GetOpenFileName( & ofn );

bool Graphics::Render()
HRESULT hr = Input::Obj().d3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(255, 255, 255), 1.0f, 0);
if(FAILED(hr)) return false;

hr = Input::Obj().d3dDevice->BeginScene();
if(FAILED(hr)) return false;

Input::Obj().Sprite->Begin(D3DXSPRITE_ALPHABLEND); /*when CreateInterface(...) function is before LoadTextures debugger gives error here, saying Unhandled exception at 0x00412cac in program.exe: 0xC0000005: Access violation reading location 0x00000000.*/

Input::Obj().DrawSprite(500, 680, 1, 0, 0, Input::Obj().Tex_width[0], Input::Obj().Tex_height[0], false, 0);


hr = Input::Obj().d3dDevice->EndScene();
if(FAILED(hr)) return false;

hr = Input::Obj().d3dDevice->Present(NULL, NULL, NULL, NULL);
if(FAILED(hr)) return false;

return true;

It just drives me mad how replacing 2 functions (LoadTextures() and CreateInterface(...)) makes this program crashing... Even if LoadTextures is empty inside if it is ran before CreateInterface debugger doesn't shout. When I run my program without LoadTextures() function it crashes just like when I call this function after CreateInterface(...).
I would be really very grateful for help Edited by savail

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What is the size of this in TCHARs:

[color=#000000]ofn[color=#666600].[color=#000000]lpstrFile [color=#666600]=[color=#000000] [color=#660066]Input[color=#666600]::[color=#660066]Obj[color=#666600]().[color=#660066]FileName[color=#666600];
Are you sure the buffer is being well formed and not too small?

Pozdrawiam smile.png Edited by kubera

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