• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Vlad Muresan

What Shold I Do Next?

5 posts in this topic


As the title say i need some help for continue my work.Let me explain this in more details.
I am 14 and i love programming and to learn how to progamm but i am not doing Informatics at school this year(next year i will do)so i started to learn :[url="http://www.cplusplus.com/doc/tutorial/"]http://www.cplusplus.com/doc/tutorial/[/url] after i done with that i started watch a cupple of vids from youtube more speciffic from : cplusplusguy(hes hungary and its very good at programming and explicite)so after i watch 40ep and learn evry day like 6-11h i was thinking to go to an engine,sorry before i forget i`ve done RPG text,Rpg with a @ moving and tic-tac toe,but i saw that if i want to make a game and later to sell it i need to pay...so i think this is wasting time,right?However if this is not working lets try something else,i said so i start learning Allegro with youtube more precisse : codemadeeasy,i am almost finishing all the tuts from him and now i am really wondering!!You may say wath i learnd from him :)
so i learned from him:-how to make a game menu(a really nice one)
-how to use the sprits
-adding sounds
-adding collision
-how to make a sprite moving arround
But now i think i know the basics from allegro and i want to start making some enemys,how to pick and object,put some houses,making towns and staff like that(i forget to say,i know 2D) so i am asking you wath shold i do now?Where i need to go?Wath i need to see?
If u are kind enought to help me out please try to show me a guy who is making tutus on youtube.
Thanks you a lote!
P.S:I am dont want to learn an engine like unity,udk etc..
P.S:Sorry for bed eng!

Share this post

Link to post
Share on other sites
[quote][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=3][left][background=rgb(250, 251, 252)]but i saw that if i want to make a game and later to sell it i need to pay...so i think this is wasting time,right?[/background][/left][/size][/font][/color][/quote]

I'm not sure what you're referring to with this. There can be costs to creating a product you want to sell. These can be in licensing any third party code you use, your development tools (educational licenses often don't allow commercial use), and the cut you pay to whichever market place you choose to sell on. All of these are optional - they help but there are lots of very good free alternatives.

Having said that - My advice would be to not worry about selling anything or the related costs at the moment. In a few years, once you're experienced enough to create a high quality product that you want to sell; you'll have a much better sense of how much everything costs, and what you want to buy or not buy.

[quote][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=3][left][background=rgb(250, 251, 252)] so i am asking you wath shold i do now?Where i need to go?Wath i need to see?[/background][/left][/size][/font][/color][/quote]

You've done a lot of tutorials. The problem with tutorials is that they show you how to do something, but not necessarily teach you how to do it. My recommendation would be to use the knowledge you've gained so far and try creating something entirely on your own. Think up a fun, simple game and try to make it. It doesn't have to be something amazing or unique - just as long as you code it entirely on your own without someone showing you how. Pong or Tetris would be good choices based on what you've done so far.

Remember. Programming is almost entirely about reasoning through a problem and only a teeny tiny bit about syntax (programming languages, libraries etc). You can only learn how to reason through practice and experience.

Share this post

Link to post
Share on other sites
[quote name='orizvi' timestamp='1335825273' post='4936202']
Remember. Programming is almost entirely about reasoning through a problem and only a teeny tiny bit about syntax (programming languages, libraries etc). You can only learn how to reason through practice and experience.


Share this post

Link to post
Share on other sites
The natural progression from following tutorials (effectively hand-holding) would be (as above posters have mentioned) to write something completely by yourself; the next stage is for you to write your own programs.

Try not to use tutorials anymore, rather wrestle with any difficulties you encounter (and there will be many), and ask for help on a forum such as this, StackOverflow, etc. if you need help.

Don't worry about asking for help on forums, or googling for any issues you're having with code; or even for ways to do things better. Every programmer does this, from a 14-year-old beginner like yourself, to a industry veteran with 15 years experience.

If you have any programmer who would be kind enough to spend time code reviewing your work, I think you'll find that very helpful.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Similar Content

    • By sZokka
      Radio Rabbit

      About The game
      Radio Rabbit is a local coop shoot ‘em up where two players control one more or less combined character. The character exists out of a rabbit’s body and a floating, still to the body connected, giant eye.
      Each player controls one of them.

      The rabbit’s goal is to fly safely through the level and to avoid enemies to reach the goal.  The Eye on the other hand can shoot. He is the one who clears the way. One character can move the other can shoot. So both player need to work together to fight of evil creatures and to complete the level.

      •    explore the level to find the key which activates the portal gate
      •    escape through the portal before the timer runs out
      •    if you are to slow, the nuke will explode
      •    use your character abilities, the rabbit can boost while the eye got the vision
      •    you’ll get more powerful abilities from items such as a supershot
      •    shoot as many enemies as possible to gain score
      •    remaining time at the end of each level gets added to the score

      •    2 Player couch coop
      •    4 level + tutorial
      •    an epic boss fight
      •    fully gamepad supported (XBox or equivalent)
      •    local high score
      Grab a friend and check it out!
      Please feel free to leave comments and feedback!
      and ENJOY!
    • By qvertyVR
      Hello everyone! We are a small VR studio and we want to get some opinions about our new game which name is Gravity Tunnel VR. If you are interested please please visit our webside 👉 https://qverty.com/gravity-tunnel and let us know: -What do you think about it ? What we should to change? and Do you want to play this game? All opinions well see. -Second question is where we can find some small influencers who can play our game and say something about it? Do you know some people or places where we can find them and how contact them ? Do you have any experience about it? Thanks for all reply!
      Screens from our game :

    • By HolyByteGames
      Hey guys! Let me introduce to you a new mobile game Lumber Well. We was starting open beta. We need your feedback that helps make game better than it is.
      Sincerely, HolyByteGames Team.

    • By ilovegames
      The boy and the Golem were friends for a long time, and have traveled together.
      In search of the boy's father, they go to where he grew up, places now devastated by war.

      The player can at any time switch the characters and manage to solve a specific task.
      The boy is small and weak but is clever and an archer.
      Golem is big and strong, but slow, and prefers melees.

      The game includes the boom (required for archery) and apples (to restore his health). Golem Health is restored automatically. On the way our characters will encounter enemies and locked doors, and to open the door you must activate rock platforms nearby (decorated with blue stones that are activated by Golem from on the ground, and green that are activated from an arrow launched by the boy). Some doors will open only with simultaneous activation of a few (two or three) different types of stone platforms.


      Movement - W, A, S, D
      Switch character - Tab
      Direction of impact \ shot - mouse (cursor position)
      Golem - LMB
      Boy - When sandwiched RMB (Aim), press the LMB, for a shot
      Jump - Space

    • By KaiZerg
      Dear Colleagues,
      Can you please advise on the issue below:
      I have got several Folders(paper), to keep cheat sheets, practical guides, Lists of sequences ect.
      What is the best way to separate Folders?
      -Unity all
      -Unreal Engine all
      -Game art
      -Game Design
      -Game Engine
      -Game Programming
  • Popular Now