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Unity What Shold I Do Next?

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As the title say i need some help for continue my work.Let me explain this in more details.
I am 14 and i love programming and to learn how to progamm but i am not doing Informatics at school this year(next year i will do)so i started to learn :http://www.cplusplus.com/doc/tutorial/ after i done with that i started watch a cupple of vids from youtube more speciffic from : cplusplusguy(hes hungary and its very good at programming and explicite)so after i watch 40ep and learn evry day like 6-11h i was thinking to go to an engine,sorry before i forget i`ve done RPG text,Rpg with a @ moving and tic-tac toe,but i saw that if i want to make a game and later to sell it i need to pay...so i think this is wasting time,right?However if this is not working lets try something else,i said so i start learning Allegro with youtube more precisse : codemadeeasy,i am almost finishing all the tuts from him and now i am really wondering!!You may say wath i learnd from him :)
so i learned from him:-how to make a game menu(a really nice one)
-how to use the sprits
-adding sounds
-adding collision
-how to make a sprite moving arround
But now i think i know the basics from allegro and i want to start making some enemys,how to pick and object,put some houses,making towns and staff like that(i forget to say,i know 2D) so i am asking you wath shold i do now?Where i need to go?Wath i need to see?
If u are kind enought to help me out please try to show me a guy who is making tutus on youtube.
Thanks you a lote!
P.S:I am dont want to learn an engine like unity,udk etc..
P.S:Sorry for bed eng!

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[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)]but i saw that if i want to make a game and later to sell it i need to pay...so i think this is wasting time,right?[/background]


I'm not sure what you're referring to with this. There can be costs to creating a product you want to sell. These can be in licensing any third party code you use, your development tools (educational licenses often don't allow commercial use), and the cut you pay to whichever market place you choose to sell on. All of these are optional - they help but there are lots of very good free alternatives.

Having said that - My advice would be to not worry about selling anything or the related costs at the moment. In a few years, once you're experienced enough to create a high quality product that you want to sell; you'll have a much better sense of how much everything costs, and what you want to buy or not buy.

[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)] so i am asking you wath shold i do now?Where i need to go?Wath i need to see?[/background]


You've done a lot of tutorials. The problem with tutorials is that they show you how to do something, but not necessarily teach you how to do it. My recommendation would be to use the knowledge you've gained so far and try creating something entirely on your own. Think up a fun, simple game and try to make it. It doesn't have to be something amazing or unique - just as long as you code it entirely on your own without someone showing you how. Pong or Tetris would be good choices based on what you've done so far.

Remember. Programming is almost entirely about reasoning through a problem and only a teeny tiny bit about syntax (programming languages, libraries etc). You can only learn how to reason through practice and experience.

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Remember. Programming is almost entirely about reasoning through a problem and only a teeny tiny bit about syntax (programming languages, libraries etc). You can only learn how to reason through practice and experience.


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The natural progression from following tutorials (effectively hand-holding) would be (as above posters have mentioned) to write something completely by yourself; the next stage is for you to write your own programs.

Try not to use tutorials anymore, rather wrestle with any difficulties you encounter (and there will be many), and ask for help on a forum such as this, StackOverflow, etc. if you need help.

Don't worry about asking for help on forums, or googling for any issues you're having with code; or even for ways to do things better. Every programmer does this, from a 14-year-old beginner like yourself, to a industry veteran with 15 years experience.

If you have any programmer who would be kind enough to spend time code reviewing your work, I think you'll find that very helpful.

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