[quote name='Yours3!f' timestamp='1336324235' post='4937814']
another thing is that the normalization in the tessellation evaluation shader IS needed, without it the geometry won't "emerge" out of the surface.
Wouldn't this only work for unit-spheres?
Most often, I just pick an easy tessellation scheme like phong tessellation.
[/quote]
hmmm... I don't know well if no emerging happens then normalize otherwise don't. I'm not an expert in tessellation yet so I only wrote this by experience. Seems like for this scheme you do need normalization. Try it out with the elephant!