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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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vagou

How to use DirectX to render Windowless ActiveX Control

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I want to render video by DirectX, but video should not be on top of HTML elements.
So I try to render video in windowless active control by using DirectX. Windowless control callback function include parameter DC and Area RECT, I render image in Area RECT by DirectX. But it does not work as what I hope to. The image is shown in the ActiveX,and disappear immediately. It seems like the parameter DC is memDC ,and IE will copy it to windowless area after the callback function, so the image rendered by DirectX is covered by DC. If I constantly render image by DirectX not only in callback function but also in timer, the HTML elements which has overlap with ActiveX area will be covered. e.g. HTML Div. (The reason why I use windowless mode ActiveX is because I hope HTML elements can be on top of ActiveX. Window mode ActiveX is always topmost and will cover my HTML elements, which is not acceptable, that’s why I did not use Window mode ActiveX)
BTW ,Chreom/Firefox have same issue. and dont know how flash to implement it.
Anyone help me, any clues and suggesion , Thanks.
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I can use 3 solution to implement it .
1. Use D2D, but XP don't support it
2. Render video in backbuffer surface, Get this surface DC then BitBlt to callback DC of Browser. By demo ,performance is not good
3. GDI

Have other solution with better performance? Edited by vagou
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