Sign in to follow this  

Alternative Controls

This topic is 2055 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi folks, currently in the making some controlls for my game.

I planning to have some cind of small tube the player has to blow in to.

I whas wondering if some one had any ide how i can read if the player is blowing into the tube. only need to know if he/she is blowing into it , not how hard or anything like that.

thx

Share this post


Link to post
Share on other sites
You would need to have some type of hardware device capable of that in the first place, which is by far the most challenging aspect of your design
If you are unable to find such a device you might be able to substitute a microphone, which has been done to detect the player blowing on something
It would probably be supported by DirectX if it did exist, in which case you could check out the documentation as to how to collect input from it
The process is not terribly complicated, as you can see here: [url="http://msdn.microsoft.com/en-us/library/windows/desktop/ee416842(v=vs.85).aspx"]http://msdn.microsoft.com/en-us/library/windows/desktop/ee416842(v=vs.85).aspx[/url]

Share this post


Link to post
Share on other sites

This topic is 2055 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this