• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Galactus88

Most affordable Route to Take to Become A Game Designer

3 posts in this topic

Hello GameDev members! This is my first post and I'm glad to officially becoming an active member. Before the question let me tell you a little about me. I love video games (obviousley), and I am willing & ready to learn anything, meet anybody, solve many problems, sacrafice many things, and fail many times, all to become a Great Video Game Designer in the long-run. I am In my early twenties with only my high school diploma. I can draw pretty decent and I have a creative imagination. I work and with time off I have been focusing/researching/reading about game design. What I want to know is what would be the best course of action In terms of learning the process of making a video game with a team? In NY there are no schools that specialize in game design. Schools around here only offer programming, graphic design, & things of that nature. Can I become a successful game designer without school? What should I begin learning? What is the best way to find passionate team members that are great at what they do? Should I enhance my drawing skills? I don't want to be just another illustrator working for a Big Game Company for the rest of my life. I want to be able to create my own games, with my own ideas, with my own studio. What should I do? Please Help!
0

Share this post


Link to post
Share on other sites
[quote name='Thought2Finish' timestamp='1335999894' post='4936912']
1. Can I become a successful game designer without school?
2. What should I begin learning?
3. What should I do? Please Help!
[/quote]

1. Pretty much anything (except maybe time travel to the past, and the Star Trek holodeck) is possible. FAQ 50 (in this forum's FAQs).
2. Everything. [url="http://www.penny-arcade.com/patv/episode/so-you-want-to-be-a-game-designer"]http://www.penny-arc...a-game-designer[/url]
3. Start designing games. And read FAQ 12 (in this forum's FAQs). Edited by Tom Sloper
2

Share this post


Link to post
Share on other sites
[quote name='Thought2Finish' timestamp='1335999894' post='4936912']
I want to be able to create my own games, with my own ideas, with my own studio. What should I do? Please Help!
[/quote]

There is no difference between having that as a goal and having working for a large studio as a goal.
You will, regardless of which direction you pick, have to go put in your time at an existing studio.

Yes, there are these success stories of people that went indie right off the bat, they're also only a fraction of successful indie developers.

You need to learn the craft and master it. The best way of doing this is at a decent game studio. The real education starts after you get hired.
Also remember, it's a job. It's not always going to be fun. You may get boring and repetitive tasks, but many still make this work and find their own fun.
Running your own studio is not going to change this. You'll just be doing more boring management tasks instead.

As for how to get into a studio, the FAQ largely covers this.

Don't head straight for indie, it's an efficient way to fail fast. Edited by Azgur
0

Share this post


Link to post
Share on other sites
Thank you both Tom and Azgur for your advice. It was all extremely helpful and exactly what I was looking for. The road has been a little bumpy for me so i wasn't able to reply soon enough, but now everything is great and I am hoping to be more active/particapate on this website. To Tom: I'm glad you responding immediately to my question. The link to the video that you sent me was a little cheesy and funny, but the message was clear and probaly could not have been said any better. It truly feels good to know that more experienced people in the industry are here to help and answer questions. To Azgur: Thank you much for your insight. I believe that you saved me a load of time and grief. At first I was considering the indie route, but after doing further research I believe what your saying about the indie game way true. I know now that I want a solid foundation in the required skills. Again I thank the both of you and I hope you guys continue answering questions for new members like myself. It makes us feel acknowledged, supported, and motivated. Now its time for me to get to work!
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0