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Design a character animation system

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[color=#333333]I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that provide an animation layer), [/color]and that's must be in contact with the logic of the game[color=#333333].
More in detail I'm searching about the [i]action state mechines[/i] (or [i]animation state machines[/i]), that is build on top of the [i]animation pipeline[/i] already provided by the graphics engine. So, a state-driver animation interface for use by virtually all higher-level game code.[/color]

[color=#333333]It's for a sports title, maybe the question is non trivial.[/color]

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