Design a character animation system

Started by
0 comments, last by Dario Oliveri 11 years, 11 months ago
[color=#333333]I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that provide an animation layer), and that's must be in contact with the logic of the game[color=#333333].
More in detail I'm searching about the action state mechines (or animation state machines), that is build on top of the animation pipeline already provided by the graphics engine. So, a state-driver animation interface for use by virtually all higher-level game code.

[color=#333333]It's for a sports title, maybe the question is non trivial.
Advertisement
you must start thinkin about supporting cal3d. That's not easy task and is free to many interpretations.

Peace and love, now I understand really what it means! Guardian Angels exist! Thanks!

This topic is closed to new replies.

Advertisement