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newbprofi

Non-tragetting MMORPG networking protocol ?

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I didnt play any of new non-targetting MMORPG's, and even dont have any to test.
So i wonder. What exactly protocol they use ?

Reliable UDP or pure TCP ?

Because i know that for example many targetting MMORPGs used pure TCP: for example WoW and Lineage 2,
so what new games (for example TERA) use for NON-targetting networking model ? Edited by newbprofi

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More interesting for me is TERA, because there is as i know fully non-target system.
Thats easy to detect: when you play TERA just watch your firewall and detect what exactly TERA uses (inside game, not launcher or smth):
1) Only TCP
2) TCP and also UDP
3) Only UDP (reliable UDP) Edited by newbprofi

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nice joke, rly


My point is: it's not a joke. If this question is important enough to you that you want to request the time of a number of strangers on the internet, why is it not important enough to spend $35? It may be that you literally don't have $35 to spend, and that's a reasonable answer, but you should not discount the obvious, direct solutions out of hand!

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