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Non-tragetting MMORPG networking protocol ?

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I didnt play any of new non-targetting MMORPG's, and even dont have any to test.
So i wonder. What exactly protocol they use ?

Reliable UDP or pure TCP ?

Because i know that for example many targetting MMORPGs used pure TCP: for example WoW and Lineage 2,
so what new games (for example TERA) use for NON-targetting networking model ? Edited by newbprofi

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More interesting for me is TERA, because there is as i know fully non-target system.
Thats easy to detect: when you play TERA just watch your firewall and detect what exactly TERA uses (inside game, not launcher or smth):
1) Only TCP
2) TCP and also UDP
3) Only UDP (reliable UDP) Edited by newbprofi

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You can easily answer this question yourself for about $35:

1) [url=http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=enchage-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002I0HJG8]Buy the game[/url].
2) Install the game.
3) [url=http://www.wireshark.org/]Use Wireshark[/url] to see what packets the game sends.

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[quote name='newbprofi' timestamp='1336445929' post='4938264']
nice joke, rly
[/quote]

My point is: it's not a joke. If this question is important enough to you that you want to request the time of a number of strangers on the internet, why is it not important enough to spend $35? It may be that you literally don't have $35 to spend, and that's a reasonable answer, but you should not discount the obvious, direct solutions out of hand!

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This topic is 2042 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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