Non-tragetting MMORPG networking protocol ?

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4 comments, last by hplus0603 11 years, 11 months ago
I didnt play any of new non-targetting MMORPG's, and even dont have any to test.
So i wonder. What exactly protocol they use ?

Reliable UDP or pure TCP ?

Because i know that for example many targetting MMORPGs used pure TCP: for example WoW and Lineage 2,
so what new games (for example TERA) use for NON-targetting networking model ?
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Depends on the game, most likely. Do you have any specific titles in mind?

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

More interesting for me is TERA, because there is as i know fully non-target system.
Thats easy to detect: when you play TERA just watch your firewall and detect what exactly TERA uses (inside game, not launcher or smth):
1) Only TCP
2) TCP and also UDP
3) Only UDP (reliable UDP)
You can easily answer this question yourself for about $35:

1) Buy the game.
2) Install the game.
3) Use Wireshark to see what packets the game sends.
enum Bool { True, False, FileNotFound };
nice joke, rly

nice joke, rly


My point is: it's not a joke. If this question is important enough to you that you want to request the time of a number of strangers on the internet, why is it not important enough to spend $35? It may be that you literally don't have $35 to spend, and that's a reasonable answer, but you should not discount the obvious, direct solutions out of hand!

enum Bool { True, False, FileNotFound };

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