• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
mv348

FBX SDK - best ways to learn, and is it worth it?

2 posts in this topic

I started out with the ASSIMP library and was pretty fond of it! But unfortunately, many models I exported from maya/3dsmax came out scrambled, skewed, and otherwise distorted. Autodesk maintains the FBX SDK and this ensures compatibility with maya/3dsmax, and FBX seems to be a pretty standard file format, so I thought it might be better choice and less hassle than ASSIMP.

However! I have to say I find the FBX SDK documentation pretty poor. Its very brief, vague, and mostly tries to teach through example code, but leaves way too many questions open (at least to a beginner). I looked around and there seem to be no textbooks available, or more detailed, comprehensive tutorials. The autodesk fbx sdk discussion boards are a bit of a ghost town and the answers I've gotten are not very helpful.

I'm pretty frustrated because I really want to learn this well, but I can't seem to find the right resources or get my questions answered. Does anyone have any advice? Would it be worth asking my FBX related questions on these boards perhaps?
1

Share this post


Link to post
Share on other sites
[u]well i kinda had the same problem but you can try to work around by looking at a simple MD5 example here and understand quarternion if that such a big deal for you [/u]
you can look here [url="http://tfc.duke.free.fr/coding/md5-specs-en.html"]http://tfc.duke.free...5-specs-en.html[/url]
its based on quarternion .. well.. instead of dual quaternion(wich is stated in "ViewScene" fbx sdk example).. or bones matrices from assimp.. wich i never understood whats a damn matrix.. lol Edited by Anthony Bélisle
0

Share this post


Link to post
Share on other sites
That's bad news for me. Is there any chance you can convert to Collada?

Personally I haven't been 100% satisfied by AssImp either, it provides very good value but I wish it could maintain some extra connectivity information WRT vertices shared across different meshes.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0