I was just wondering what is your opinion (as there probably is no real answer) about this: what is the best language for developing HTML5 games
I know JavaScript is the base of everything and I know it but it lacks classical inheritance. Prototypical inheritance is a mess. And I hate that there are no real private members. Well, probably it's something you can get used to. But like it wasn't enough, I have read that even people working for quite a while with JavaScript suggest using something else if your project contains LOTS of code.
I tries Dart but I hate the editor. It keeps stopping me from coding with that annoying message that a user command is pending. Seriously, annoying! But I like that it has operators and normal inheritance I am used to ;) Plus when it gets compiled to JavaScript, it contains LOTS of code even for a small application.
P.S. I am mostly interested in languages that can be compiled to JavaScript.
Language For HTML5 Games
You can probably pick any language and find a js compiler for it... https://github.com/jashkenas/coffee-script/wiki/List-of-languages-that-compile-to-JS
I have some bad feelings for Java. But GWT is not exactly that. Even then I have read that it is quite bulky. And I quite need a nice way to interact with other JS libraries and workers. I am going to make a game after all.
I don't want to compile it from a whole different language. That usually means slow development and poor tool integration with JS libraries, doesn't it?
I don't want to compile it from a whole different language. That usually means slow development and poor tool integration with JS libraries, doesn't it?
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