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Multiplayer, Multi-platform 2D Space Shooter - Best Language?

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Hello everyone. I am new here, and yes I know that posting so soon after creating an account is frowned upon but, since my question is fairly specific I was hoping you could still give me your advice.

I am in the planning stages of developing a 2D spaceshooter which would be playable on iOS, Android, Facebook, etc. It would be multiplayer obviously, pseudo-massively multiplayer. Which means that, if all goes as planned thousands can play at the same time, though not with everyone else who is playing, they would be seperated down into manageable chunks of players ( 32 - 64 ) in an arena. It is an action space shooter, so performance is key, and it would be best if it is EASY to develop on/port to multiple, if not all, of the platforms listed above.

If you have any speficic questions about gameplay which might affect your suggestion, please ask me and I will be happy to answer them.

Thanks,
Jesse

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[quote name='wolfscaptain' timestamp='1336380625' post='4938014']
What exactly is your question?
[/quote]

I am sorry, I put it in the title but must have skipped that part in the post. Which development platform, language, technology, etc. should I use for this type of project.

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First off I would read the FAQ in the Multiplayer section, it should help out a bit do not skip over #0 it is very relevant in this case-- [url="http://www.gamedev.net/index.php?app=forums&module=forums&section=rules&f=15"]http://www.gamedev.net/index.php?app=forums&module=forums&section=rules&f=15[/url]

Also the only thing I've heard of that can work on most of those platforms is Unity -- [url="http://unity3d.com/unity/"]http://unity3d.com/unity/[/url] I haven't personally tried it out that much however I have heard very good things about it so I'd say learn how to use that rather than the languages you need to know.

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First off thank you for insulting me. I am not suffering from any [url="http://en.wikipedia.org/wiki/Illusory_superiority"]illusory superiority[/url], I know what the limitations of current technology are and my own limitations and have built massively multiplayer capable games before. I was just asking for opinions on which technology would be the easiest to cross-platform with on all of the platforms mentioned. I know about Unity, and it seems it is capable of all of those platforms, so I will look into it further. I think it is horrible when a community as large as this one is so quick to insult new members because they don't even want to take the time to find out if that new member is capable of anything. Edited by TaliesenDEV

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[quote name='TaliesenDEV' timestamp='1336483103' post='4938365']
First off thank you for insulting me.
[/quote]

TaliesenDEV, I'm sure bloodisblue was [u]not[/u] insulting you. Since your reputation points are yet to start accumulating, your joining date is a couple of days back and you have not put in any indication of your prior experience in your post, he just followed the same reply pattern that is usually given to newcomers. Believe it or not, its not about illusory superiority its more about chewing more than you can bite for most starters when they come up with a similar question.

So in case you got offended from this simple misunderstanding, I suggest you take your time here, as this is one of the most friendly and informative forums I have come across in my life (and I have come across many) and you will see what gems of knowledge/people this community holds! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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