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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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jitterbug

cryengine, unreal engine, unity ? ! where do I start?

2 posts in this topic

I`m new to game development. Like fresh out of the box.

I wanted to create some 3D based games I have ideas for (nothing unique there),

I found the 3 game engines which output to multiple platforms, unity, unreal engine, and cryengine.

They all look about the same (???) does it matter which one I use, is the question like someone asking which 3D app should I use (it pretty much boils down to your knowledge of the software)..

however is that the case with these 3 engines?

I`d like to use the one that outputs to all platforms, xbox, sony, iphone, pc, android(?), online gaming, [i]while only writing the code once[/i].
(I think this is the case with the flash game development engine now?) http://gaming.adobe.com/

Anyone with experience know of any programming language difference requirements between these engines?
I see I can use C# and javascript with Unity, unreal engine mentions "unreal script", whats that?, I`d rather use a language I can use in other areas of programming rather than one that is only local to that software..

basically I dont know where to start with these engines.

I want to create 3D first person games, my character travels through a landscape and they interact with other characters on missions, I`d want to port it to an online platform over time...

any comments or feedback is good.

kind regards
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As a new developer, CryEngine will spank you till you cry. It's primarily C++ based and really is not aimed towards beginners. The community and supporting materials are much smaller than the other two engines. To my knowledge there is a single book available, but that might have changed since.

Unity has easily the largest community built around it, both in terms of users, websites and [url="http://gamefromscratch.com/page/Unity-Book-Roundup.aspx"]published books.[/url] It is probably the most accessible of the three and the one I would most recommend to a new developer. It also supports the most platforms, but that should be of little importance for now. In addition to C# and Javascript there is also Boo, which is a Python inspired language.

UDK is closer to Unity than CryEngine on the difficulty curve, and is the second most supported in terms of resources available. There are a couple books available and a few resources. Unreal Script is the primary way to program, which is their own in house scripting language, heavily inspired by C++ with a splash of Javascript. In addition, there is also [url="http://udk.com/features-scripting.html"]Kismet[/url], a sort of visual drag and drop programming language. I, as an experienced programmer, actually find this less intuitive, but your mileage may vary.

Fortunately all 3 are free to download and play with, so other than time and bandwidth, you have very little to lose trying all 3.

Unity though is probably your best fit.
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Thankyou Serapth, your feedback has been clear and invaluable (!!!!!). [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I really appreciate all that information. thats given me some focus and a great starting point.
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