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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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EGDEric

Android & Java language question

4 posts in this topic

Hello, I have a question about an example given at: [url=http://developer.android.com/reference/android/app/Service.html#LocalServiceSample]Service | Android Developers[/url]
I don't think you need to know anything about Android to be able to answer this question.
What the heck is going on here? I've never seen syntax like this before, but nowadays I see it all the time in Android examples.

It looks like a new ServiceConnection is being made, but then, instead of ending with a semicolon, we've got braces and then 2 function definitions (overriding the 2 abstract ServiceConnection functions) This must be some special feature of Java I've never seen before, can someone tell me what this feature is called so I can read more about it? I know you can't do this in C++.

[CODE]

private LocalService mBoundService;

private ServiceConnection mConnection = new ServiceConnection() {
public void onServiceConnected(ComponentName className, IBinder service) {
......
.......
}
public void onServiceDisconnected(ComponentName className) {
......
}
};


[/CODE]
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Overloading methods in Java when you instantiate an object isn't something new, nor is it something that only occurs in Android apps... As you will notice, the instantiation IS ended with a semi-colon... where you see the };

Anonymous classes, are good for those cases where you need to overload a method or two for a specific situation - if you overload the methods more than once, for the same purpose more than once, then anonymous classes are not recommended.

In any case, it looks like you figured it out.
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Just remember that anonymous classes tend to be harder to debug, especially if you use a lot of them. Getting an error message like "Error in {misc}" can be a lot more frustrating than "Error in Foo".
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