Approaches to shaders
I'm looking to write a custom shader for my 3d engine, so I can stop using the default openGL lights. However, I have no idea where exactly to start. Anyone know of any good reading, for diving into this sort of thing?
http://www.lighthouse3d.com/tutorials/
in particular http://www.lighthouse3d.com/tutorials/glsl-tutorial/lighting/
in particular http://www.lighthouse3d.com/tutorials/glsl-tutorial/lighting/
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