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URGENT: how can I export texture: 3DS Max 2012

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I am currently making a game as a part of an assignment, I exported my model to a .x, I then went to load it into a .X model viewer and there was no textures [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
I looked through the many miles of info on the display, and aparently the .x wasn't specifying a texture (it was using default, black) I was wondering, how do I export a .dds (preferred format) or whats a better way than with pandasoft directx exporter to export .X models with textures..

Here's the troublesome model
[url="http://speedy.sh/VMkc4/tree.zip"]http://speedy.sh/VMkc4/tree.zip[/url] (or just click the attachment)
I put in there the .max folder and the .x folder
the .max might not even have textures as I had to manually set the path of the textures on my system, if you hit render and it renders grey, you just need to set texture paths

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turns out it was my model view app that was having issues, although when I export my model it doesn't keep my custom texture (I have a leaf texture in which I have removed the non leaf parts with an opacity modifier, it didn't work

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