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Position in a DirectSoundBuffer resets to 0 when the buffer reach the end

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Hello everyone.

I'm using DirectSound api to play a wave file in an application. Everything is works just fine but the buffer's position resets to 0 when the sound reaches the end. I'm using IDIRECTSOUND::Play(0, 0, 0) to play the audio data.

Is there a way to modify that behaviour so that the buffer stays at the end when the sound stops ?

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