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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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alvaro

Reputation++ for logging in? Really?

81 posts in this topic

[quote name='Michael Tanczos' timestamp='1337893239' post='4943009']
Hey, this is a game development site isnt it? Coming up next.. every person will get an avatar character that will represent them. You first choose the character and customize, then equip the character by buying upgrades in a character store using the points you have available in the different categories. Participation points would buy different things than scholar points.. ;)

Equip your barbarian avatar with the ban hammer (moderator) and a pet lounge lizard.. (kidding of course!!)
[/quote]

So when one buys things with their reputation points.... they don't lose those points. Do they? :( Or does your points unlock new equipment for you to get? :)

Also, if we have avatars with equipment, do we also get (RPG-like) stats? Leveling-up stats? Avatar fighting arenas?
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[quote name='Alpha_ProgDes' timestamp='1337898929' post='4943033']<br /> So when one buys things with their reputation points.... they don't lose those points. Do they? :( Or does your points unlock new equipment for you to get? :)<br />[/quote]

Well as long as we are going down this path.. let's just say it's like allocating skill points. If you unequip something then you can get those points back.

lol.. gdnet avatar fighting? haha
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[quote name='Michael Tanczos' timestamp='1337909133' post='4943093']
[quote name='Alpha_ProgDes' timestamp='1337898929' post='4943033']<br /> So when one buys things with their reputation points.... they don't lose those points. Do they? [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] Or does your points unlock new equipment for you to get? [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]<br />[/quote]

Well as long as we are going down this path.. let's just say it's like allocating skill points. If you unequip something then you can get those points back.[/quote]
Hmm, I'm not sure I like that. My rep suffers if I have an avatar. No sir, don't like.

[quote]lol.. gdnet avatar fighting? haha
[/quote]
I iz sad and confused. We're a game dev site and a game-idea gets a "haha, noob" response. :(
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[quote name='Alpha_ProgDes' timestamp='1337910790' post='4943106']<br /> I iz sad and confused. We're a game dev site and a game-idea gets a "haha, noob" response. :( <br />[/quote]

I was just thinking out loud when I mentioned the equipable avatars.. it wasn't something we had planned but sounded like a fun idea. When I mentioned anything it was more just mentioning hypothetical ways it might work. I thought the idea of fighting avatars sounded fun. =) Edited by Michael Tanczos
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[quote name='Michael Tanczos' timestamp='1337911351' post='4943112']
[quote name='Alpha_ProgDes' timestamp='1337910790' post='4943106']<br /> I iz sad and confused. We're a game dev site and a game-idea gets a "haha, noob" response. [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] <br />[/quote]

I was just thinking out loud when I mentioned the equipable avatars.. it wasn't something we had planned but sounded like a fun idea. When I mentioned anything it was more just mentioning hypothetical ways it might work. I thought the idea of fighting avatars sounded fun. =)
[/quote]
<tangent>If zer0wolf's 72 hour game competition has the theme of "GameDev.net" I know exactly what I'm doing... complete with ban hammers, floorcaek, the secret EAT ROPE cheat, and characters like the uber-fast SiCrane, unfairly over-powerful Washu with a level over 9000, the drunken owl, and others. There would be two game modes: campaign where you have to fend off football spammers while guiding the n00bie through the C++ minefield, and arcade where you have to finish the MP3 beating compression algorithm so that you can get back to hearing the sound in your HTML hockey MMO...</tangent>

On a less tangential note, I really like the things Servant of the Lord and Alpha_ProgDes have mentioned. It does seem like a lot of information to take in though, and separating the categories defeats the purpose of the +100 rep people get for joining GD (if they have 100 showing in participation, and get downvoted in a technical forum, they'd still have 100 -1 0 0 showing, and you might as well not even do the +100 in the first place).

I thought about showing "Reputation: 415 (724 total)" (where 415 is the relevant rep, and 724 is the total rep, and a mouse-over would show the rep in each category), but a new guy could still easily have "Reputation: -1 (105)" in a technical forum, which would again defeat the purpose of the initial +100 rep. Edited by Cornstalks
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Ratings on Journal posts are kind of wonky as well. Still has the old icon and I'm not certain how it applies. It's my opinion that a journal ++ rating should be of a greater bonus than your average forum post though.
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Oh true, that's probably why I noticed that your entry can have likes but the number won't display them, tho you can click it to see them if they're there
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