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UVW unwrap algorithms

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[color=#282828][font=helvetica, arial, sans-serif]I'm interested in learning the alogrithm(s) behind UV unwrapping. I'd like to bat around generating my own textures for pre-existing 3D models via code, but, of course, I have to know the UVW info first. What's the algorithm, and can one use said algorithm(s) to store the coordinate points in some sort of array with values attached to the array elements (so one can write code for the elements)? [/font][/color]
[color=#282828][font=helvetica, arial, sans-serif]First things first, of course, and that's to find the algorithm(s).[/font][/color]

[color=#282828][font=helvetica, arial, sans-serif]Thanks! [/font][/color]

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This topic is 2046 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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