Jump to content
  • Advertisement
Sign in to follow this  
mrWodoo

Vertex groups [3DS MAX/PANDA EXPORTER]

This topic is 2234 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, my friend (he doesn't have account (yet) :) ) wants to export his model to .X, he uses Panda Exporter, and he want to achievie something like in this model (from dx sdk)

http://speedy.sh/FxNZX/dwarf.x



Frame base
{
FrameTransformMatrix
{
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.011608,-0.015192,0.000000,1.000000;;
}
Frame middle
{
FrameTransformMatrix
{
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.173034,30.221760,0.000000,1.000000;;
}
Frame lhip
{
FrameTransformMatrix
{
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
-5.191007,-3.469861,0.000000,1.000000;;
}


etc.
What does he has to do?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!