Sign in to follow this  

XNA 3D Level Editor

This topic is 1822 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

[color=#526569][font=Verdana, Arial, Helvetica, sans-serif][size=3][left][background=rgb(244, 247, 245)]Hello,[/background][/left][/size][/font][/color]

[color=#526569][font=Verdana, Arial, Helvetica, sans-serif][size=3][left]I have finally gotten around to creating a codeplex project for the 3D level editor I have been building, hopefully it will be of use to some of you! [url="https://sceneeditor.codeplex.com/"]Check it out here.[/url][/left][/size][/font][/color]

[color=#526569][font=Verdana, Arial, Helvetica, sans-serif][size=3][left]Already it should be usable, with options to import and place models as well as edit terrain height maps! Let me know what you think![/left][/size][/font][/color]

Share this post


Link to post
Share on other sites
Very nice! Kudos to you for making it and releasing it. I think I might have to try it out this weekend.

Share this post


Link to post
Share on other sites
Now includes support for generating, saving and loading colour maps! As it stands the current features are:
[list]
[*]Undo / Redo.
[*]Working Scale, Rotate and Translate gizmo.
[*]Common selection methods (Drag box, shift click, Ctrl+A etc).
[*]Saving / loading of levels.
[*]Importing models on the fly. (Models automatically get added to your visual studio project).
[*]Support for loading and saving height and colour maps.
[*]Tools to raise, lower, smooth, create ramps and paint the terrain.
[*]Colour map generation based on terrain normals.
[/list]

Share this post


Link to post
Share on other sites
The project is now in what I feel like is a stable state with only a few bugs and some low priority stuff to change and so I would like to start on either improving existing features or adding some new ones.

As I would like this project to be as useful to the community as possible I wondered if anyone had any suggestions? I would like to try and keep the editor as generic as possible so that it does not require people to use a specific engine (e.g there would be no point adding water support as every project will be handling this differently and will need specific tools).

Share this post


Link to post
Share on other sites
Hi [b]Firefly08[/b], i see your 3d editor and is exactly my goal.
I'm working in the game modding and untill now i create only tool with Python and 3dstudio script for Total War games.

Unfortunately 3dstudio is too slow when i want manage city with 1-2 milion vertices and i can't add some special 3d objects representations that can not be made such as primitive geometry (spline mesh ecc...). So i decided to start with dotnet script but too hard work with 3dstudio plugin.... Working with C# is much faster and i can write better some algorithm (Octree , Best Bounding Box, ecc...)

A few months ago I started understand Directx but i see that XNA is better...so my goal now is create a 3d editor to manage and edit the city file of this game, not edit mesh and geometry because to do this i simply use 3dstudio.

If you are interested to help me to create an game tool let me know. Thanks anyway.

Share this post


Link to post
Share on other sites

This topic is 1822 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this