Jump to content
  • Advertisement
Sign in to follow this  
Medo Mex

Skinned Mesh Animation Delay Between Loop

This topic is 2351 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Whenever I play the animation preset in DirectX 9 that I made in 3Ds Max, it delay for about 1 second between each loop, how can I make the animation loop without delaying?

Share this post


Link to post
Share on other sites
Advertisement
Hello there.
Is this for a walking animation.
If so I think you will need to adjust the frames for the animations with in the 3d modeling program you use, so the end animation frame matches up with the starting animation.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!