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weka

Dungeon Crawler - Leveling your character.

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OK, so I'm working on a Dungeon crawler just for fun and the hardest part thus far is... the character itself.

I have the combat level and the EXP required. I have that. No need to worry. But I don't know how I should level the guy.

Like in RuneScape, have a specific skill such as Attack, Strength, and Defense with Hitpoint that define your base combat level

or other MMORPGS that just have one main base combat level to raise.

Which would is better and which one would you use? Which one is easier to implement?

I'm using JavaScript/jQuery for my Dungeon Crawler if that makes any difference. Doubt it.

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Weka,

The language does not matter when it comes to developing; however, if you are trying to implement a leveling system, I would recommend going with the simplest route of getting a certain amount of experience and increasing that characters level, resetting the experience to zero and then as per each level increase their BASE skill sets.

For instance, every level should likely increase their "attack" attribute by 1. The concept of leveling is to give the character a strength bonus that the newer and/or lower level characters do not have. Does this answer your question?

Respectfully,
Stackout

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"Which is better" really sounds like a game design question. Posting in that forum could get you lots of opinions on that topic.

Which is easier to implement? Whichever is simplest.

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