Yes, for now I only do alike also for the listener:
alListener3f(AL_POSITION, cH/10,cY/10,(lZ/10)+disX);
cH is the heading degree and disX the distance.
You are setting an angle as the value of a position component! That means that your listener wanders around and suddenly jumps in space in dependence on an orientation. That is definitely a mistake.
Set the AL_POSITION like the camera's position (or like the object's position in case of the source), and set the AL_ORIENTATION using sine and cosine on the heading to compute a direction vector from the angle(s).
(If you want an attenuation effect that is not given by the normal operation of AL then try some volume computation but don't try to misuse the position for that because it will not work properly.)