// example
D3DXVECTOR3 pos = something;
D3DXVECTOR3 target = somethingElse;
D3DXVECTOR3 up = ???;
D3DXMatrixLookAtLH(&view, &pos, &target, &up);
Thanks for your time.
EDIT: I need to set correct UP vector because i am using this matrix to project texture, witch in some cases might look straight down or up,