• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
virious

GRACE2 engine - Our game engine using AngelScript :)

22 posts in this topic

Hello,

I proudly present our game engine - GRACE2 ([url="http://grace2engine.com/"]http://grace2engine.com/[/url]) which uses AngelScript as a scripting language [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]. That's why I am always bothering you with so many questions/requests/bugs [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img].
2

Share this post


Link to post
Share on other sites
need more screen shots, videos, and [b]SDK![/b]

Looks good!

PS\ PS3 and XBox 360 testing on this time? or this plans[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
0

Share this post


Link to post
Share on other sites
All that platforms which were mentioned on our page are supported :). SDK was available yesterday I think it will be online soon.
0

Share this post


Link to post
Share on other sites
Nice work!

I'll have to find the time to download this SDK to give it a try. Especially the script IDE you've implemented :)

Out of curiousity, are you using native calling conventions for AngelScript on all the supported platforms? Or did you have to switch to the generic calling conventions with wrappers on any of them? I'm mostly looking for additional confirmation that everything works with the native calling convention, as I'm not able to test all platforms myself.

I'm also curious about Tetragramatron. Is this visual scripting system a completely separate scripting system from AngelScript, or is it a layer on top of AngelScript, i.e. does it generate AngelScript code from the visual graphs?

Regards,
Andreas
0

Share this post


Link to post
Share on other sites
In your "Simplest Application" tutorial you have something like this:


58 [color=#666666][background=transparent]// remove splash[/background][/color]
59 [color=#0000DD][background=transparent]delete[/background][/color] splash[color=#008080][background=transparent];[/background][/color]
60 splash [color=#000080][background=transparent]=[/background][/color] [color=#0000FF][background=transparent]NULL[/background][/color][color=#008080][background=transparent];[/background][/color]
61 .....
73 [color=#0000DD][background=transparent]delete[/background][/color] splash[color=#008080][background=transparent];[/background][/color]

Crash![img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] Edited by Tzarls
0

Share this post


Link to post
Share on other sites
[quote name='Andreas Jonsson' timestamp='1337004522' post='4940077']
Nice work!
[/quote]

Thanks [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img].

[quote name='Andreas Jonsson' timestamp='1337004522' post='4940077']
Out of curiousity, are you using native calling conventions for AngelScript on all the supported platforms? Or did you have to switch to the generic calling conventions with wrappers on any of them? I'm mostly looking for additional confirmation that everything works with the native calling convention, as I'm not able to test all platforms myself.
[/quote]

I'm using mostly native calling convention for all those platforms, but we will be testing it extensively again in the near future to check if everything works fine.

[quote name='Andreas Jonsson' timestamp='1337004522' post='4940077']
I'm also curious about Tetragramatron. Is this visual scripting system a completely separate scripting system from AngelScript, or is it a layer on top of AngelScript, i.e. does it generate AngelScript code from the visual graphs?
[/quote]

Tetragramaton is a tool for creation of graphs which are built with the VAS (Visual AngelScript) blocks. Each VAS block is a type registered to the AngelScript (with it's methods and properties). In Tetragramaton we create graph for some functionality. Each graph has one entry point, which is treated like a normal AS function. If we have graph with the entry point called "[b]SomeEntryPoint[/b]", we can call it in scripts:

[code]
SomeEntryPoint();
[/code]

and it will execute logic which was created in that graph. But if someone wants to write some code without using graphs and blocks, he also can, because as I mentioned earlier, all those block types are also registered to the AngelScript engine.

I hope I've explained it well [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img].
0

Share this post


Link to post
Share on other sites
[quote name='Tzarls' timestamp='1337015320' post='4940138']
In your "Simplest Application" tutorial you have something like this:


58 [color=#666666][background=transparent]// remove splash[/background][/color]
59 [color=#0000DD][background=transparent]delete[/background][/color] splash[color=#008080][background=transparent];[/background][/color]
60 splash [color=#000080][background=transparent]=[/background][/color] [color=#0000FF][background=transparent]NULL[/background][/color][color=#008080][background=transparent];[/background][/color]
61 .....
73 [color=#0000DD][background=transparent]delete[/background][/color] splash[color=#008080][background=transparent];[/background][/color]

Crash![img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]
[/quote]

Thanks for pointing that out! We'll get this fixed :).
0

Share this post


Link to post
Share on other sites
[quote name='virious' timestamp='1337020956' post='4940158']
I hope I've explained it well [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img].
[/quote]

Thanks for the explanation. It gives me an idea of what it is. Sounds like it is a parallel system accessing much the same API provided to AngelScript rather than a layer on top of AngelScript.

Once I get the time to play around with the SDK I'm sure I'll have a lot of questions.

[edit] I've added a link to the engine on the [url="http://www.angelcode.com/angelscript/users.html"]users list[/url]. Edited by Andreas Jonsson
0

Share this post


Link to post
Share on other sites
[quote name='Andreas Jonsson' timestamp='1337043059' post='4940255']
[edit] I've added a link to the engine on the users list.
[/quote]
Yay, thanks :).
0

Share this post


Link to post
Share on other sites
[quote name='Tzarls' timestamp='1337015320' post='4940138']
In your "Simplest Application" tutorial you have something like this:


58 [color=#666666][background=transparent]// remove splash[/background][/color]
59 [color=#0000DD][background=transparent]delete[/background][/color] splash[color=#008080][background=transparent];[/background][/color]
60 splash [color=#000080][background=transparent]=[/background][/color] [color=#0000FF][background=transparent]NULL[/background][/color][color=#008080][background=transparent];[/background][/color]
61 .....
73 [color=#0000DD][background=transparent]delete[/background][/color] splash[color=#008080][background=transparent];[/background][/color]

Crash![img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]
[/quote]
Deleting a null pointer is well-defined behavior in the C++ spec and will do nothing-- don't perpetuate that myth! ARRRRRRRRRRRRRGH

(it's cool, the more you know)
0

Share this post


Link to post
Share on other sites
Yes, you´re right, my bad. Now I know![img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]
0

Share this post


Link to post
Share on other sites
Download!!!![img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
0

Share this post


Link to post
Share on other sites
As FDsagizi noticed [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img], we have our SDK available to download here at our webpage ([url="http://grace2engine.com/download/"]http://grace2engine.com/download/[/url]). We also uploaded some screenshots of our tools and a gameplay movie of game "Chicken Shoot" made on GRACE2 engine for the iPad 2 tablet. Edited by virious
0

Share this post


Link to post
Share on other sites
[quote name='virious' timestamp='1337713022' post='4942295']
As FDsagizi noticed [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img], we have our SDK available to download here at our webpage ([url="http://grace2engine.com/download/"]http://grace2engine.com/download/[/url]). We also uploaded some screenshots of our tools and a gameplay movie of game "Kurka Wodna" made on GRACE2 engine for the Android tablet.
[/quote]

Where is editor( SANDBOX ) ???
0

Share this post


Link to post
Share on other sites
Our tools and samples release schedule should be available on our webpage soon.
0

Share this post


Link to post
Share on other sites
wait wait sandbox[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
0

Share this post


Link to post
Share on other sites
Looks great, but I am curious as to when we will see a Linux port. Is there one in the pipeline? You have all of the other platforms, and Steam on Linux has been confirmed, so why not? Especially if you have the OpenGL renderer in the OSX version.
0

Share this post


Link to post
Share on other sites
We have updated information about commercial license: [url="http://grace2engine.com/license/"]http://grace2engine.com/license/[/url]

Today at E3 expo we've revealed information about our new game which we are currently developing: [url="http://sacrilegium.com"]http://sacrilegium.com[/url]
0

Share this post


Link to post
Share on other sites
The graphics are really impressive and the story is intriguing. I'll have to keep an eye on this game.. :)

Are you using AngelScript in the game too? If so I'll add it to the users list...
0

Share this post


Link to post
Share on other sites
[quote name='Andreas Jonsson' timestamp='1339003597' post='4946812']
The graphics are really impressive and the story is intriguing. I'll have to keep an eye on this game.. :)

Are you using AngelScript in the game too? If so I'll add it to the users list...
[/quote]
Yes, we are using AngelScript in this game :).
0

Share this post


Link to post
Share on other sites
So what is the news on the release of the tools that youall made for the framework? The documentation seems very sparse at this point as well. I, and i am sure many others, are all eager to give the engine a try, but with only the libraries available, there is only so much we can do.
0

Share this post


Link to post
Share on other sites
We have published first [url="http://grace2engine.com/tutorials/first-application/"]tutorial[/url] for the setup of an application which is based on GRACE2 engine in which we gave you information about basic project settings. At the end of the tutorial there is a complete setup (for all platforms) available to download.

Have fun with the first lesson as we are preparing the next ones :).
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0