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way2lazy2care    790
[quote name='FLeBlanc' timestamp='1337092344' post='4940419']
I know, funny, right? 5 play-throughs and they all felt the same. And by the same, I mean "equal chance of not possibly losing". That's, I think, my biggest aggravation. There's no risk, no danger of losing. Whatever skill load-out you choose, you are given a huge I-WIN button. From what I've been seeing of people playing the full version, that doesn't change beyond the constraints of the beta, either. The bland homogeneity of power levels, and the inability to really customize your character, plus the far more linear play than the previous games, just leaves me with an impression of a dumbed-down game that is not for me. Everything I've heard in the last several hours is only reinforcing my determination to not buy this game, and that excludes the log-in issues that are, to me, quite understandable with a launch this legendary.

Maybe Grim Dawn will be cool.
[/quote]
Yea... it's almost like the only difficulty available in the beta was the easiest difficulty in the game.

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FLeBlanc    3141
[quote name='way2lazy2care' timestamp='1337094197' post='4940426']
[quote name='FLeBlanc' timestamp='1337092344' post='4940419']
I know, funny, right? 5 play-throughs and they all felt the same. And by the same, I mean "equal chance of not possibly losing". That's, I think, my biggest aggravation. There's no risk, no danger of losing. Whatever skill load-out you choose, you are given a huge I-WIN button. From what I've been seeing of people playing the full version, that doesn't change beyond the constraints of the beta, either. The bland homogeneity of power levels, and the inability to really customize your character, plus the far more linear play than the previous games, just leaves me with an impression of a dumbed-down game that is not for me. Everything I've heard in the last several hours is only reinforcing my determination to not buy this game, and that excludes the log-in issues that are, to me, quite understandable with a launch this legendary.

Maybe Grim Dawn will be cool.
[/quote]
Yea... it's almost like the only difficulty available in the beta was the easiest difficulty in the game.
[/quote]

So you have to beat the game once in order to get so much as an iota of challenge? Why should I have to waste my time like that in order to finally get to the fun parts?

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way2lazy2care    790
[quote name='FLeBlanc' timestamp='1337095597' post='4940433']
So you have to beat the game once in order to get so much as an iota of challenge? Why should I have to waste my time like that in order to finally get to the fun parts?
[/quote]
This is the same as Diablo 2?

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Antheus    2409
As far as difficulty goes, I find it very easy to die in Act II. Level/gear/witch doctor specific issues aside, but things do ramp up, much in the same way the original did.

Not saying it's the pinnacle of hard games, just that Act I, let alone the part available from beta is just a tutorial.

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FLeBlanc    3141
[quote name='way2lazy2care' timestamp='1337096213' post='4940437']
[quote name='FLeBlanc' timestamp='1337095597' post='4940433']
So you have to beat the game once in order to get so much as an iota of challenge? Why should I have to waste my time like that in order to finally get to the fun parts?
[/quote]
This is the same as Diablo 2?
[/quote]

Not really. Yes, you had to unlock higher difficulty modes. (Which was one of the most obnoxious things about it.) But no, D2 Normal wasn't the snooze-fest that D3 Normal seems to be. Try D2 normal Duriel with a flame-thrower sorceress.

This is pointless arguing, though. I could be wrong about the difficulty (according to Antheus I am wrong) and it still wouldn't matter, because I strongly object to so many other things (the lack of customization, the silly little plot-gates that make no sense, the single-player DRM, etc, etc...)

Throwing the whole "Act 1 is only a tutorial" up in fact only makes it worse for me, because it adds in the assumption that I need a tutorial to play such a brainlessly easy game. Because, you know, I'm stupid. (Well, I really am stupid, though. So... hmmm...)

I dunno, though. Blizzard still has me by the balls, no matter how much I whine and complain. I've been subjected to a constant stream of texts from my brother-in-law who is much like me in temperament and arrogant asshole-ness, and he loves it. And I want so much to love it. Just.... gah.

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Telastyn    3777
Enh. I like these sort of games being easyish. Run around, blast things, get loot. The occasional death to swarms of pigmies or bosses is fine, but having to run the same area over and over (or permadeath) is annoying. D2 wasn't exactly the most difficult thing in the world. Torchlight was difficult at times because of balance issues, but was fun regardless.

We'll see about D3 tonight.

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Moe    1256
How does Diablo 3 compare to, say, Dungeon Siege? By reading through this thread, it makes me think the two are quite similar.

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Antheus    2409
[quote]I could be wrong about the difficulty[/quote]

Difficulty for the rest of the game is same as D2. Mostly it's easy, sometimes it takes a tiny bit of tactics, then suddenly you get swarmed and die.

But it takes a quick look at auction house to realize just how far things can scale. For example, the items I have are +10..+20 int bonus, stuff on auction house is up to +50. So full good set would give ~500% damage vs. current ~200%. Same for everything else. And this is just for normal and what's available after first day.

[quote]the lack of customization[/quote]

If you mean resists, then that is somewhat gone. The rest is about the same.


Either way, D3 is loot farming game, the rest is just decoration. Not saying it's great, just that it's Diablo and what it has always been.

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Hodgman    51223
After playing the beta and then beating Act 1 today, I can safely say... it's Diablo. It might not be a fantastic GOTY or revolutionary, but it [b]is [/b]a Diablo game. ...And I'm pretty sure that's what we were all expecting, right?
[quote name='Washu' timestamp='1337069657' post='4940316']Thank god I didn't buy that piece of shit[/quote]You sound as if a Diablo CD once insulted your mother? [img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img] Edited by Hodgman

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Nypyren    12062
[quote name='JTippetts' timestamp='1337142573' post='4940583']
Just bought it. Servers are down for maintenance. [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
[/quote]

The American servers have been down more than they've been up, so far.

If you want to play while the American servers are down, you can temporarily switch your server to the Asia or Europe server (Main menu -> Options -> Account). None of your characters will carry over, so I suggest only doing this if you REALLY hate waiting for the American servers. Edited by Nypyren

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SimonForsman    7642
[quote name='Nypyren' timestamp='1337144875' post='4940586']
[quote name='JTippetts' timestamp='1337142573' post='4940583']
Just bought it. Servers are down for maintenance. [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
[/quote]

The American servers have been down more than they've been up, so far.

If you want to play while the American servers are down, you can temporarily switch your server to the Asia or Europe server (Main menu -> Options -> Account). None of your characters will carry over, so I suggest only doing this if you REALLY hate waiting for the American servers.
[/quote]

Its the same with EU servers on european evenings, I got it on launch (free from the wow annual pass) and still havn't been able to play.

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Hodgman    51223
[quote name='way2lazy2care' timestamp='1337172013' post='4940656']I heard that the server issues crashed SC2 also. Can anybody verify?[/quote]I haven't seen any issues, although I do play SC2 on the SEA server and there's no SEA D3 servers. I did notice the SC2 battle.net website was down for maintenance during the D3 launch night (the same time the D3 battle.net website went down).
[edit]Yep, me and friends have experienced SC2 login failures over the past few days...

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swiftcoder    18426
[quote name='JTippetts' timestamp='1337219048' post='4940809']
Heh, just got home from work and tried to play it again. Servers are down. Either again or still, I couldn't say.[/quote]
They only went down about 15 minutes ago. The [url="https://twitter.com/#!/BlizzardCS"]official twitter feed[/url] says it's just a temporary restart.

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JTippetts    12949
[quote name='swiftcoder' timestamp='1337219430' post='4940810']
[quote name='JTippetts' timestamp='1337219048' post='4940809']
Heh, just got home from work and tried to play it again. Servers are down. Either again or still, I couldn't say.[/quote]
They only went down about 15 minutes ago. The [url="https://twitter.com/#!/BlizzardCS"]official twitter feed[/url] says it's just a temporary restart.
[/quote]

This is turning into a comedy of errors, or just hilariously bad timing on my part. Got up an hour early this morning to try again.

Servers are down.

Maybe I'm being a dickweed, maybe I'm just annoyed that I as yet have not been able to play the game I paid for, but this morning they are saying that the servers are down for maintenance. To maintain implies effort expended to keep something in an operational state, but from what I've seen, there has been no operational state to maintain. (I know, it's mostly just bad luck/bad timing, but still.) Are they sure this game was really ready to leave beta and/or stress testing?

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Telastyn    3777
I've had mostly good server luck, but the move from a roguelike to a tiny isometric action-MMO is disappointing. Granted, it's still pretty fun (especially now that level 10+ is providing more options/challenge).

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scottrick49    455
I've played roughly 15 hours since release (just enough to beat the game on normal difficulty). Here are my thoughts:

- If you liked Diablo 1/2, you will like 3. Its a lot of fun and takes everything that was good in the previous two and improves on it.
- Launch day and day+1 were a little rough. I didn't have too much trouble, though, and it worked very well for me for the most part. Maybe I am too sympathetic with Blizzard, but I don't really think the launch went nearly as bad as so many people are clamoring it did. There are just so many people that I feel its nearly impossible to not have some problems, even with the most diligent planning and preparation.
- The difficulty of the game is pretty easy until you get to level 10 or 15, but then it does get more difficult. I was worried the game was going to be much too easy, but I am very happy with the difficulty so far. And from what I've been reading, nightmare/hell/inferno won't disappoint at all.
- The game just feels great and has been very fun!

Just my two cents! :)

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ranakor    439
[quote name='scottrick49' timestamp='1337349543' post='4941178']
I've played roughly 15 hours since release (just enough to beat the game on normal difficulty). Here are my thoughts:

- If you liked Diablo 1/2, you will like 3. Its a lot of fun and takes everything that was good in the previous two and improves on it.
- Launch day and day+1 were a little rough. I didn't have too much trouble, though, and it worked very well for me for the most part. Maybe I am too sympathetic with Blizzard, but I don't really think the launch went nearly as bad as so many people are clamoring it did. There are just so many people that I feel its nearly impossible to not have some problems, even with the most diligent planning and preparation.
- The difficulty of the game is pretty easy until you get to level 10 or 15, but then it does get more difficult. I was worried the game was going to be much too easy, but I am very happy with the difficulty so far. And from what I've been reading, nightmare/hell/inferno won't disappoint at all.
- The game just feels great and has been very fun!

Just my two cents! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

I'll add that:
- If you're not feeling at home untill the end of act 1, don't quit, it gets a whole lot more D2 like in act 2+ and by early act 3 you're back in there are 2, 3 nm 5326235 mobs on me.
- Difficulty also takes a while to join the party, normal mode act 1 is trivial, act 2 boss is where it kinda starts, nightmare feels more like D2 hell, and there are 2 difficulty levels above that! (i died like ~ 10 times during the whole normal game, died that many time killing a pack of blue mobs in nightmare . . . they gave some of those some pretty sick modifiers lol)

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Hodgman    51223
[quote name='Telastyn' timestamp='1337260379' post='4940923']the move from a roguelike to a tiny isometric action-MMO is disappointing.[/quote]I'm confused as to which diablo games you've been playing? Hasn't Diablo [i]always [/i]been an [b]isometric beat-em-up[/b] with RPG-like character progression, woven together with a weak storyline?

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JTippetts    12949
Managed to get some serious time in today. Home early from work, the baby cooperated, the servers cooperated. Got a wizard through Act 1 and 2. Most of the way through Act 1, I was sort of "meh". I've played the beta enough that nothing there really felt new. For a good part of Act 2, I was the same. But things really started to click around level 20, and I got to a place called the Desolate Sands that sort of took my breath away, and really got me to studying the landscapes. The Desolate Sands is this bleak boneyard, sandy and full of cliffs and rocks and bones. It's bleak and ugly, and yet I found it strangely beautiful enough that I stopped for awhile and just sort of studied it for a long, long time.

After I got to Act 3, I spent some time going backwards to study the levels and places I had blown through. And I found a surprising amount of beauty. I'd heard all the complaints (bright colors, stylized "WoW-ish" graphics, etc...) which is probably why I hadn't bothered to take my eyes off the enemies long enough to smell the roses (or, rather, bloated corpses; there are a whole bunch of those). And I found that I loved the landscapes. The art team really put the effort into making the areas feel real, to me. Full of panoramic vistas of crumbling bridges and waterfalls, cliffs and statues in the fog-hazed distance, ledges and corridors that you can't get to and that aren't part of the game play area and yet serve to make each area feel like it's part of a larger whole. I even found myself loving the soft, painterly, sort of smeary look a lot of the textures have, in stark contrast to the grittier, grungier look of D2.

I also found myself pleasantly surprised by the skill system. The beta really didn't do it justice. Only after you get a good, hefty set of runes to choose from do you really begin to understand that despite the lack of stat customization, there is still plenty of room for character building. The wizard, at least, feels like a deep and complex character whose gameplay changes radically depending on your skill loadout.

The item/loot system is pure Diablo. Simplified in some respects, complexified in others, but still whole-heartedly Diablo. I managed to deck myself out in a few rares and earn enough money to train my blacksmith up to where he can make some pretty decent gear. While the crafting system is very simple, I do like it. They took the gambling that D2 had, and removed all the annoying running back and forth to the Sewers entrance in Lut Gholein to re-roll the merchant's loot table.

The difficulty was pretty tame, if I'd have rolled a hardcore character I would still be in the game, but I can see hints of what is to come and have had a few close scrapes, and one or two honest-to-goodness "oh, shit!" moments.

The story is kind of meh, though (which is fine by me; too much story just gets in the way of the hacky-slashy), and the always-connected requirement is and always will be a colossal pain in the ass, almost a deal-breaker sometimes. And the Belial fight at the end of Act 2 felt a little too much like an easy stay-out-of-the-bad-and-you'll-win WoW raid dance for me to truly enjoy it. But by damn if this doesn't feel like a Diablo game after all, despite all my cynical pessimism.

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Antheus    2409
Playing on nightmare as ranged, I notice a fairly major difference from original - just about all mobs are either invisible (popups), have some form of stealth (not like D2 where you could nuke them while hidden) or have ranged or range-closing abilities.

Give the insanely powerful AOE that makes some design sense, but it gets a bit frustrating, forcing a huge investment into vitality and dps, just so you can nuke them down at point-blank range in 1.2 seconds, since you'll be dead in 1.4s. Not really hard, just somewhat tedious. It gets somewhat pointless to even try to run away or position yourself, when you get either nuked at range or they jump at you the moment you get away.

Damage also scales like crazy, one hit kills are the norm unless you have sufficient gear.

On the upside, auction house comes handy at solving this problem. But at same time - if running bosses/mobs for gear isn't needed anymore, what's the point? To get to 60? Then it's just a matter of waiting for best deal at AH.

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JTippetts    12949
Just cleared Act 3. It was short and hideous-looking, but it offered up some pretty good fights. Azmodan felt even more like a WoW raid than Belial, though, and didn't really bring any particular challenge. My wizard is rocking mostly yellows; I still haven't seen a single legendary, but that is fine. I like my legendaries like I like my beef: rare as hell. I had one pretty tense moment where a pack of vortex champions kept pulling me back into this GIGANTIC seething mob of skeletons, despite my best frantic efforts to escape. Racked up an 87-mob kill streak and picked up a couple rares when they finally dropped, and after the fight was done all I could do was sit there and go "holy shit."

I don't use the auction house, and I won't, for the same reason that I never traded for anything in D2. If I don't earn it myself, I don't want it. I get the uneasy feeling, though, that Blizzard has tuned legendary drops with the AH in mind, making them perhaps more rare than uniques were in D2, and that is not something that I like. I would probably consider offering up stuff on the AH, but at the moment all of the stuff I don't use or that I outgrow goes into the[url="http://penny-arcade.com/comic/2012/05/18"] shredder[/url]. Got my blacksmith as high as he can go until Nightmare. Apparently, unlike in earlier versions of the beta, you can only get training manual pages in NM difficulty.

The buzz is starting to wane a bit; but then, in D2, my enthusiasm always started to wane in Act 4. At this point in the game, I'm just eager to move on to NM and start playing with new toys, and to visit again the better-looking scenery of the earlier Acts. (Why does Blizz insist that the game get uglier as you progress more deeply?)

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Nytegard    839
Honestly, the legendary's aren't that unique, at least compared to uniques in Diablo 3. I'm only in the middle of Act 3, and have found 3 already (albeit I can't use two of them, due to being the wrong class).

Honestly, I'm not sure about how I feel about Diablo 3 at the moment. I'm not too overwhelmed by it (in either a good or bad way). I'll continue to finish the game, but I'm not sure I'll play it much longer than that. Definitely not enough to get even half of the achievements. (And quite honestly, I think I'm getting to the point in games where I'm burned out with achievements, especially since some of them seem to be endurance achievements of how many thousands of hours are you willing to devote to the game...)

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