• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
MicrosoftFanboy

GD's Hobbyist Projects Success Stories

3 posts in this topic

Hi everyone.
I've been into GD's Hobbyist Projects adverts for a while, I got into some teams and projects, but all went nowhere. I was wondering, do any of you guys have success stories/shipped a game/built a good team/etc with GD's hobbyist ads?
0

Share this post


Link to post
Share on other sites
The classifieds section is still very new, but prior to that we used a simple forum called "Help Wanted", and there were/are certainly some successful projects from there.

[url="http://www.reactorinteractive.net/"]Reactor Interactive's Sector 13[/url] was a very successful demo and landed the founding team members industry jobs -- apparently they've recently decided to go back and make a complete Sector 13 game!

[url="http://fifengine.net/"]FIFE[/url] (The Flexible Isometric Fallout-like Engine) is an on-going open source project, initially to produce an engine compatible with the original fallout assets, but which has since expanded to a more general isometric engine.

[url="http://www.allacrost.org/"]Hero of Allacrost[/url] is also an on-going open source project, to produce an old-school styled RPG. The team have had a number of releases.

[url="http://www.newgrounds.com/portal/view/521558"]TREBL2[/url] is a fun little rhythm game that advertised in HW.

[url="http://jooleem.sourceforge.net/"]Jooleem[/url] is a fun little open source puzzle/arcade/matching game.

...and I'm sure there have been others, but specific examples escape me just at this moment, perhaps some other members may remember.
0

Share this post


Link to post
Share on other sites
[quote name='jbadams' timestamp='1337031590' post='4940205']
The classifieds section is still very new, but prior to that we used a simple forum called "Help Wanted", and there were/are certainly some successful projects from there.
[/quote]

Whoa, that's already more than I expected [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img]. And yes, I've been there when it was just a forum. I like the new section more, the lack of bumping is great.
0

Share this post


Link to post
Share on other sites
The new classifieds still needs more work, but I think we're moving in the right direction to improve upon the old forum-based system.

We're looking at some UI improvements (particularly when submitting ads) and providing some good documentation, but any other suggestions are also welcome!
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0