• Advertisement
Sign in to follow this  

How to load a 3d model

This topic is 2077 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone,

I wanted to get into graphics programming (so far I have a little knowledge about openGL) , but I am not a very good programmer (or in order words I am not very advanced).

What I would like to do at this point is make a simple primitive from a 3d software (take your pick: Maya, 3ds Max, etc) and load it into my program. What I found was that this is a very complex technique and requires a lot of knowledge and detail about mathematics, multi-dimensional arrays, operation overloading, etc.

What I wanted to know is there a a graphics library, or graphics programming language were there is a simply pre-made function: (for example load3dModel(cube.xxx) ) and it will just load the model?

Share this post


Link to post
Share on other sites
Advertisement
I am using C++, but I am open to any programming languages that makes graphics program a little easier

Share this post


Link to post
Share on other sites
Well if you just want some thing that can draw 3D models I would recommend Irlicht or Ogre. But if you want an entire game engine, where you only need to program the game logic I would recommend you to try using Unity3D - asuming you are using Windows or Mac

Share this post


Link to post
Share on other sites
The easier way (by far) is to pick one of the many 3ds or obj loaders out there. That will make you able to load simple objects created in Blender or in the 3d package of your choice.

I also suggest to try Assimp, which supports several formats.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement