• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
LiquidLeon

How to load a 3d model

6 posts in this topic

Hello everyone,

I wanted to get into graphics programming (so far I have a little knowledge about openGL) , but I am not a very good programmer (or in order words I am not very advanced).

What I would like to do at this point is make a simple primitive from a 3d software (take your pick: Maya, 3ds Max, etc) and load it into my program. What I found was that this is a very complex technique and requires a lot of knowledge and detail about mathematics, multi-dimensional arrays, operation overloading, etc.

What I wanted to know is there a a graphics library, or graphics programming language were there is a simply pre-made function: (for example load3dModel(cube.xxx) ) and it will just load the model?
0

Share this post


Link to post
Share on other sites
I am using C++, but I am open to any programming languages that makes graphics program a little easier
0

Share this post


Link to post
Share on other sites
Well if you just want some thing that can draw 3D models I would recommend Irlicht or Ogre. But if you want an entire game engine, where you only need to program the game logic I would recommend you to try using Unity3D - asuming you are using Windows or Mac
0

Share this post


Link to post
Share on other sites
The easier way (by far) is to pick one of the many 3ds or obj loaders out there. That will make you able to load simple objects created in Blender or in the 3d package of your choice.

I also suggest to try Assimp, which supports several formats.
0

Share this post


Link to post
Share on other sites
The FBX SDK is quite well documented (proprietary - provided by Autodesk).

[url="http://download.autodesk.com/us/fbx/20112/FBX_SDK_HELP/index.html"]http://download.autodesk.com/us/fbx/20112/FBX_SDK_HELP/index.html[/url]

Also, Assimp supports a huge set of file formats.
Documentation might be better in my opinion although the library is very intuitive and rich.

[url="http://assimp.sourceforge.net/"]http://assimp.sourceforge.net/[/url]
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0